Hi Guys first post
, i am getting very close to finishing my Digital Apprentice Competition Entry and am looking for heavy critique at both, a functional and aesthetical point of view to iron out any thing i can in the last couple of days.
everything is my own design from the ground up so far. Quite a few covering up pieces need to go over the internal pieces still.
So critique is pretty much only what im looking for.
Brief is a stealth walking mech thats badass
Latest Progress.
Replies
Your model is pretty funky, looks functional and biiiiig. I'm not much into inorganic things so I'm afraid I have no crits for you
-DK >^..^<
Psychoform`s spidermech might get the juices flowing a bit.
http://www.psychoform.com/
Awesome stuff.
First thought in my mind is a hi res version of the hadron collider
Great work my man.
anywho. this is looking pretty solid.
someone mentioned the head. yeah. thats what i dont like that much, but as you said its more of a design thing from you.
AHAHAHHAHAH!! Omg you too?
I was all... whaa, a hardon? o0 -click
ohhh. HaDRon. Gotcha.
But seriously, it looks amazing to me, nothing I can see to crit. GL with it
awesome job though man. hope you add that as a vehicle in UT3
Once again, really hammer in to me, you don't need to be nice although i do appreciate it.
and yeh, i am sathe from threedy :poly142:
Edit: Apologies just woke up and missed a few things.
Will get wires up of the finished 100%.
Also thanks for the Link to Psychoforms website, no idea he existed and this was a huge moral boost when i saw his work on the mech and transformers, exactly what i needed!
Great work!
thats pretty sweet
want to correct as much stupid shit as possible. 30 hours to go
The problem is it cannot be large detail. The Brief emphasizes stealth and therefore im keeping it as simple as possible for minimising on radar....even though technically its on the ground its bullshit cause radar would be barely useful at all. however i have specifically tried to avoid going apeshit on the head
Its been redesigned from scratch 4 times so if you could give me some examples of what type of detail i can better tackle it. Right now im trying to figure out what i needs?
Thanks heaps, this is great, keep slamming me. Any other stuff that is off let me know.,
Here's hoping for some base wireframes!
wireframe.jpg (1.1 MB)
Edit, Thanks Clee! Sweet idea with the cut under the eye. As soon as i get this back stuff made i will get on it.
I agree with the arms, ive had a feeling they may be too short, definately in the rigging pose, when stretched out its less noticeable at least. Il Fix it up, and work on the Joint.
Joints have been the hardest. Cause it needs 360* degree rotation and the ability to flex up and down without intersecting.
Good idea with the Right hand gun balancing, il try and ad some detail bottom front to weight it up more.
I will be taking a strong look again at Psychoforms mech and adding some more paneling detail.
Thanks heaps for this dudes
keep it comin!
Thank you all for your encouragement, but mostly critical feedback,
I have finished the model now, unfortunately there was alot to fix and i didnt have time to accommodate all the changes so for the competition entry renders i will have to go with as much as i could fix and come back to it in a few days when im fresh and properly make all the changes i wanted.
Will get all the stuff up in a few hours when its done, CHeers,
Grant.
Once again thank you everyone here for your thought out crits and encouragements, Really awesome.
Ultra Highres-
Just not too sure on that bump on the black material
just kidding, this thing kicks ass!
great job.
wtb completed wires
Seriously I almost skipped this thread because my mind read something else... I'm glad I didn't awesome work so far!
love the inconel 625 high-density aerospace alloy esp
and cheap too