I believe this is the direction I want to go with... I like the drama that the light and shadows create. This may be like a storage unit or maybe some recycled turbine from a space ship, retrofited for use as a home.
This is the starting lay out for this level... it may very well just be part of a level... maybe like a section outside a hangar or something and or final part of a level where the player need to succed in a gun fight..maybe complete some objectives ini order to escape.
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I will be butchering .. I mean ... I will be working off this beautiful concept titled Maaz from artist Thomas Tenery to create my 3D world.
Burka is in the world of Vex.
This to guive my self a bit of congruency in my work.. say same style and or direction from the work I am doing for the 2D challenge in UC2008.
http://boards.polycount.net/showthread.php?t=55678
More WIP soon.
Good luck to all!
I believe this is the direction I want to go with... I like the drama that the light and shadows create. This may be like a storage unit or maybe some recycled turbine from a space ship, retrofited for use as a home.
This is the starting lay out for this level... it may very well just be part of a level... maybe like a section outside a hangar or something and or final part of a level where the player need to succed in a gun fight..maybe complete some objectives ini order to escape.