Im rather new to this forum, been browsing it for quite some time but never posted anything , so a friend told me to start posting here and get some critique on my models and do what you guys tell me to do to improve them and my "skills" :P so yeh.. here I am ^^
Anyway, back to business. Here are some WIP pictures of a lowpoly model called peppermint and im also trying to make a somewhat "modern" version of the metal slug tank.
Thats it for Peppermint, now for the highpoly version of the Metal Slug Tank
Had a little trouble getting a picture of the tank that showed the wireframe cleanly, if you want a closer lookup on the wireframe on specific parts of the tank just ask
The nose is too big on peppermint, and reduces her feminine quality. As for the metal slug tank, the proportions are rather bland. The cool thing about Metal Slug was that is was a fusion of high tech, and steam punk. The individual moving parts and bunched up proportions gave the design visual interest. Everything looks very lined up and straight. The treads don't form that really cool figure eight the old MS did. The turret also looks plain, like a goomba, and is very weak and droopy looking.
I'll see what I can do with peppermints nose, and for the tank, i've looked at a bunch of metal slug pics and I see what you mean by the "fusion of hightech and steam punk" ill work on that but I dont quite understand what you mean by
"The turret also looks plain, like a goomba, and is very weak and droopy looking."
"edit"
I removed the head of the tank, and the front, so no need to comment on that if anyone got any, im going to remake them both.
the girl has straight lines all in her - you need to push alot vertexes in order to get a more natural look and not like now the box-modeling look. Obviosly you used maya- I remember triying maya myself for poly- modeling as well but it was not even worth continuing because of the really bad tools onboard. I say this because my models had similar flaws in them (untweaked faces, vertexes,..) because it was pain switching fast through the different tools, selecting and moving elements, in short tweaking was not the way I liked it in maya.
The MS tank looks better - it has some minor flaws in the subdevision but the shapes come out already nice. My suggestion: even though it has those simple and few forms add more details like bolts, wires, tapes, clips,... those will work very well with simple base shapes.
Renderhj, regarding peppermint, I'll try adding a few more loops and moving some vertex to see if I can give her a rounder shape. And as Proxzee said, her nose is too big so i'll need to edit that aswell, but first I have to finish the tank.
"The MS tank looks better - it has some minor flaws in the subdevision but the shapes come out already nice" Thanks alot man! Really motivating!!
Regarding the details, i'll come to those later I was thinking about just getting the rough shapes out first then add more minor details later. The details i've added so far are used for proportion measures. It's a bit hard working without a proper reference
Replies
"The turret also looks plain, like a goomba, and is very weak and droopy looking."
"edit"
I removed the head of the tank, and the front, so no need to comment on that if anyone got any, im going to remake them both.
The MS tank looks better - it has some minor flaws in the subdevision but the shapes come out already nice. My suggestion: even though it has those simple and few forms add more details like bolts, wires, tapes, clips,... those will work very well with simple base shapes.
"The MS tank looks better - it has some minor flaws in the subdevision but the shapes come out already nice" Thanks alot man! Really motivating!!
Regarding the details, i'll come to those later I was thinking about just getting the rough shapes out first then add more minor details later. The details i've added so far are used for proportion measures. It's a bit hard working without a proper reference
Anyway thanks!
Critique away! :poly142: