After some consideration we chose to go with a different style we were told that our concepts went to far from the chosen concept from gameartisan.
We ended up agreeing on late 1800th to the 1900th century Victorian architectural style. Thought i should add some wip pictures
The bottom part still needs some work but other than that the higpoly is pretty much finished.
update:
Here is how our blockout looks like, steel need to be fixed up... perhaps more small props will showup, more destruction to get evil look.
..well and railbuss:)
we learned a lot from this сompetition, and it was really fun. perhaps our scene need some more twiking... but deadline is deadline:) so here is result.
who did what:
wireframe (entire level is somewhere between 210-220 000tris):
here is all texture we used (maybe i missed some):
Comments and critics are always welcome.
Good luck to everybody! may force be wiht you:)
Replies
here it is
We ended up agreeing on late 1800th to the 1900th century Victorian architectural style. Thought i should add some wip pictures
The bottom part still needs some work but other than that the higpoly is pretty much finished.
Here is some more pics
Blockout comming soon.
Nice team name by the way...!
just looked through youre portfolio so i see why you would like the name:D.
You have some great stuff in there btw.
Railroad for (still underconstruction) railbuss. 512 color,spec, normal
The last house render is looking very nice as well, just seems a bit too dark to see
update: the arc
blockout is still in progress, right now concentration is on high res buildings and some other stuff. (back to work)
my only crit would be brick scale looks really small but then again there is really no sense of scale to judge against.
Ivars \o/
update:
Here is how our blockout looks like, steel need to be fixed up... perhaps more small props will showup, more destruction to get evil look.
..well and railbuss:)
You need to work with the composition and lighting, put all that good stuff up front!
But I've already told you that :P
Keep going
Edit: Oh, and there need to be electric wires above the rail for those carts.
yeah the scene is looking a bit empty im working on some more props to fill out the space plus a lot of trash and broken stuff
the lighting is coming along a lot of tweaking is needed but nikitox is working on that
Is it possible that you share how you did the ground?. The pebbles and all, look very good and I am having problems with that.
IMO the train cars look too dark and maybe adding more contrast overall will enhance the scene.
Hope that helps and best of luck!
first one
and second one
we learned a lot from this сompetition, and it was really fun. perhaps our scene need some more twiking... but deadline is deadline:) so here is result.
who did what:
wireframe (entire level is somewhere between 210-220 000tris):
here is all texture we used (maybe i missed some):
Comments and critics are always welcome.
Good luck to everybody! may force be wiht you:)
First angle looks really cool, maybe the lighting could've been more dramatic, but anyway.... Good job.