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Unearthly Challenge | jouste | three easy pieces

polycounter lvl 14
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jouste polycounter lvl 14
joustebanner.jpg

fighting for the gray and green on a conceptual 2d level!

sketches coming!


:UPDATED:
(WIPs after the post)


easy piece #1:


"dr. dreadington's incredible inflatable angel-breaker"

the first one is "dr. dreadington's incredible inflatable angel-breaker"! dr. dreadington was one of the high-torturers in the ranks of evil and came up with most of the more creative and portable ways of dealing with the enemy. you see, the minions of good are ALWAYS getting annihilated by our superior forces of evil, but what do we do with all those pesky do-gooder corpses? i'll tell you what we do, we toss them into the inflatable angel breaker!

the inflatable angel breaker is made up of a series of demon intestine and dragonic stomach lining. once filled up with the patented "pür evil" gases, the angel breaker can process up to 4 dozen angels an hour and is still compact enough to fit into any demonic logistics package! what a deal!

in this image we can see the tearing appendages have a good handle on the wings while the halo snagger is ready to dispose of the angels headgear. naturally when an angel gets processed it generates a lot of energy, energy that can get transferred directly into our awesome doom cannons and debauchery projectors in the un-ending battle of good vs. evil!

thumbs:
UC_ab_sheet01_sm.jpg

model sheet:
UC_final_01_model.jpg

final piece:
UC_final_01.jpg


easy piece #2:

"sleepy bruntus the basecamp!"

bruntus was one evil monster, all set to unleash his 41 story tall frame onto the enemy's celestial fortresses. sporting 3 rows of razor sharp teeth, seven doom-laser blasting eyeballs, and a pair of seismic horns he was all ready to extinguish those pesky good guys. only problem is, bruntus got tired.

that was waaaaay back, like back when the forces of good and evil were kind of new to the whole "eternal battle" thing. bruntus was one of the first champions of dread but he was forged to big and lazy so he fell asleep on his way to the battle field.

general fangtongue and his evil brigade of board-game-cheaters were put in charge of waking up bruntus. in the first few years there was just alot of noise happening, but nothing seemed to wake the monster up. decades turned into centuries, centuries turned into uhhh... whatever comes after centuries, and over the course of time, general fangtongue the fourteenth decided to "screw it" and bore some holes into the snoring behemoth and bruntus became a slumbering base camp of narcoleptic nottyness!

thumbs:
UC_br_sheet01_sm.jpg

model sheet:
UC_final_02_model.jpg

final piece:
UC_final_02.jpg


easy piece 3:

"sky tumor: the doom-copter too awesome to fly"

captain terror-face never did trust his brother's engineering. to sloppy, to many cool decals. the sky tumor was going to be un-beatable, a doom-copter with the strength of 8000 of last years models.

the construction went along as well as it could. a few thousand fatalities but that's standard for doom-copter building. it was to be a black cancer in the forces of the good and law-abiding, a fiendish lightning storm of despair and devilish destruction, it was rumored to house enough fire-power to shatter the sky foundations of heaven and send them hurtling towards the earth that they cherished so much. the bloated eye-sore was given the name the "S.S sky tumor" and it was known across the halls of the underworld, that both "S's" stood for satan!

upon the painting of the skytumor, captain terror-face grew anxious. he wanted to get behind the wheel and soar through the stratosphere and start demolishing those do-gooders. but his brother was not finished with the paint-job.

the first decal was on the hull, a smashing image of a dragon, wielding a chainsaw, fighting an army of ninja sharks amidst an environment of volcanoes... it was awesome. terror-faces brother smiled up from his mural and went on to his next piece.

on the stern of the massive war machine was a beautiful rendition of a two-headed phoenix fighting a manticore while being hit by lightning all while an army of viking undead redundantly tore themselves apart beneath the spectacle, it was quite awesome as well. cpt. terror face began to sweat,
"careful now brother." he spittled shakily,
"we wouldn't want to make the ship too awesome now would we?"

his brother chuckled and began on the wings.

it was 5 alligators in space marine armor having a unicorn barbecue, there was piles of beer and sexy strippers and robot cowboys bordering the 40 mile long wingspan. this was pretty awesome too.

the ship was also covered in flames and racing stripes, as well as the various sponsor stickers from proud evil supporters (polycount even threw in a t-shirt). the sky tumor was scheduled to fly the up coming Tuesday.

tuesday came and the ship took off, its fantastic murals and weapons glistening in the hellish triple sun like venomous frogs. it happily chopped through the brimstone laden air with its multiple propellers and the rudder steered it true. captain terror-face was pleased, at his finger tips was the arsenal of the gods and he was the avatar of good's destruction, how lucky he had been to win that radio call-in contest for his position of captain.

but something was wrong, terribly wrong.

the ship was too awesome, the combinations of murals, stripes, flame decals, hellish weaponry, and insanely stylish cup holders had cracked the boundaries that held the very fabric of reality together. the ship could not maintain flight! that would just be one more awesome thing!

so the ship hurtled across the evil suburbs and crashed into a church of un-godly power, killing its crew of 64 million.

there it sat for 4 weeks, until terror-faces brother turned it's crash point into a casino.

thumbs:
UC_dc_sheet01_sm.jpg

model sheet:
UC_final_03_model.jpg

final piece:
UC_final_03.jpg



so that's all she wrote! i want to thank everybody who kicked my ass into gear, i had a great time seeing everybody's submissions come into existence. best of luck to the forces of evil! great show polycounters!

-jouste out

Replies

  • Nate Broach
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    Nate Broach polycounter lvl 17
    awesome, excited to see what you come up with.
  • jouste
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    jouste polycounter lvl 14
    @skeptical nate:
    thanks for the boost pal! i'll try my typical "draw alot of crap, then filter crap out, then realize it was all crap, then settle on the least crappy idea" strategy.


    so just a few very quick roughs to get some creative juices going. these images may be a little hard to read so i took the liberty in adding a lot of easy to read words to balance them out. do cut me some slack as these are "roughs" as stated above.

    "dr. dreadington's incredible inflatable angel-breaker"

    the first one is "dr. dreadington's incredible inflatable angel-breaker"! dr. dreadington was one of the high-torturers in the ranks of evil and came up with most of the more creative and portable ways of dealing with the enemy. you see, the minions of good are ALWAYS getting annihilated by our superior forces of evil, but what do we do with all those pesky do-gooder corpses? i'll tell you what we do, we toss them into the inflatable angel breaker!

    the inflatable angel breaker is made up of a series of demon intestine and dragonic stomach lining. once filled up with the patented "pür evil" gases, the angel breaker can process up to 4 dozen angels an hour and is still compact enough to fit into any demonic logistics package! what a deal!

    in this image we can see the tearing appendages have a good handle on the wings while the halo snagger is ready to dispose of the angels headgear. naturally when an angel gets processed it generates alot of energy, energy that can get transferred directly into our awesome doom cannons and debauchery projectors in the un-ending battle of good vs. evil!

    01_ab.jpg

    "sleepy bruntus the basecamp!"


    sketch no.2 is all about bruntus. bruntus was one evil monster, all set to unleash his 41 story tall frame onto the enemy's celestial fortresses. sporting 3 rows of razor sharp teeth, seven doom-laser blasting eyeballs, and a pair of seismic horns he was all ready to extinguish those pesky good guys. only problem is, bruntus got tired.

    that was waaaaay back, like back when the forces of good and evil were kind of new too the whole "eternal battle" thing. bruntus was one of the first champions of dread but he was forged to big and lazy so he fell asleep on his way to the battle field.

    general fangtongue and his evil brigade of board-game-cheaters were put in charge of waking up bruntus. in the first few years there was just alot of noise happening, but nothing seemed to wake the monster up. decades turned into centuries, centuries turned into uhhh... whatever comes after centuries, and over the course of time, general fangtongue the fourteenth decided to "screw it" and bore some holes into the snoring behemoth and bruntus became a slumbering base camp of narcoleptic nottyness!

    02_br.jpg
  • Cody
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    Cody polycounter lvl 15
    YES! Angel KILLER! Could have matrix pods with angels or angel parts in jars. Sounds great!
  • Slum
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    Slum polycounter lvl 18
    This is awesome. Very awesome.
  • MoP
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    MoP polycounter lvl 18
    Really cool stuff, I am a fan.
  • Slingshot
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    Slingshot polycounter lvl 17
    Keep the art machine rolling Jouste!
  • jouste
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    jouste polycounter lvl 14
    @cody:
    great idea cody! i'll get some jars going in the next few passes and see how they work. thanks for the support!

    @slum:
    thanks slums, i am glad it struck some chords on the awesome-o meter. always good to hear from you.

    @MoP:
    thanks for the boost mop my man! hopefully i can get 'er up to the standards PC deserves.

    @slingshot:
    always great to hear from you slinger and the art machine is rolling my friend, oh yes... it's rolling.


    so i kind of liked the direction on the angel-breaker and decided to do another pass on the main thing in the middle, or "primary processor" as i have dubbed it. here we have a simple turn around and a way more detailed look.

    we can see a little preview of the tanks full of pur evil and some of the lacing and piping i'd like to show. i'm thinking that evil should be a purple color, liek a bruise or an eggplant. the stomach lining should also be splitting cause it's been used a bunch of times.

    primary_processor_sm.jpg
  • JordanW
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    JordanW polycounter lvl 19
    looking awesome, keep crankin it!
  • felixthepuerto
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    felixthepuerto polycounter lvl 10
    I like the concept allot, looks awesome...
  • Funky Bunnies
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    Funky Bunnies polycounter lvl 17
    haha the angel breaker kicks very much ass
  • kary
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    kary polycounter lvl 18
    It slices, dices and has a pur evil tank, you can't ask for more :)
  • lou.cifer
    Your art style reminds me of the game psycohnauts...which happens to be one of my faves! I'm really diggin it.
  • konstruct
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    konstruct polycounter lvl 18
  • jouste
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    jouste polycounter lvl 14
    @jordanw:
    thanks for the boost pal! i shall keep cranking ;D

    @felixthepuerto:
    super! great to hear you dig!

    @funky bunnies:
    glad you like the angel breaker! i am getting more and more confidence on my first piece decision thanks for the boost!

    @kary:
    that's right! you cant ask for anything else!

    @lou.cifer:
    yes! psychonaughts is an amazing game, and i am a big fan of the art style as well.

    @konstruct:
    thanks for the drooling, hopefully i can get some more action done up soon.


    not to much too show, but i got a first detail pass on bruntus. here we can see some of the housing that's been carved into his body while he's been sleeping. also some of the cheek balconies that have been carved out over the years of slumber. gotta crash. later all!

    bruntus_v01_sm.jpg
  • kiril0t
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    kiril0t polycounter lvl 12
    Hey dude. Awesome. your works aways fun. Just an idea, you can take it with a grain of salt, but if you want to develop the dead monster head some more into a structure it be cool to maybe have one of the horns as a staircase...curved, i dont know...just a thought.
    rock on!
  • jouste
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    jouste polycounter lvl 14
    @kiril0t:
    that's a really great suggestion and i believe i will take that into consideration upon my next bruntus en devour. thanks for the feedback!


    so i brought out my thumbs and decided to post them for completion's sake, i also numbered them and game them slick names so i'd get more attached to the idea.
    i wrote the explanation under the image in case for some strange reason my pristine handwriting is rendered un-readable by your cheap monitor or something.

    the images are all inside the inflatable angel processor and deal with everything from the pumping station, to the chumming annals.

    UC_ab_sheet01_sm.jpg

    1. "4-way" more of a torture rack idea, like 4 scavengers tearing at a carcass.

    2."factory style" an attempt to bring an architectural approach to the leathery caves.

    3."surveyor" an excess evil-gas ventilation system that regulates the pressure in the processor arteries and vessels.

    4."tank cluster" an idea to focus on the pur-evil tanks and their cluster array.

    5."mother" showcasing a primary processor up in the air like a queen xeno-morph.

    6. "rip n' purge" angels and good guys got a lot of chunky parts, this area gets rid of the un-necessary ones.

    7. "pump station" the first area to get inflated, it's the heart of the processing unit.

    8. "blockage" some of the filtration systems screwed up (hey, nobody's perfect) and there's a bad blockage in one of the main vessel areas. these usually results in some dead minions but thats what they're there for anyways.

    9. "chumming tanks" in the dark lakes of threggnall'ash there lurks the ill-tempered slaughter-mouth bass. these bass will only surface and fight for you if you chum them up with angel remains! these tanks hold the juiciest tid-bits of angel parts in order to recruit those nasty water breathers.
  • Saidin311
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    Saidin311 polycounter lvl 11
    Mass production destruction, I love it! So original! I can't wait to see this win the 2d comp.
  • wizo
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    wizo polycounter lvl 17
    As usual, amazing creativity. Chumming tanks look like fun :). I dig the works thats been put up here! I thought you had slowed down because I was seeing less updates on your sketchbook until I stumbled upon this ...man ur a machine hehe!

    Best of luck on the comp!
  • jouste
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    jouste polycounter lvl 14
    @saidin311:
    thanks for the boost dude! i'm super stoked to be part of this contest!

    @wizo:
    great to hear from you again wizo! yeah i gotta smarten up and get some more stuff on my sketchbook, i'm kinda between a few things atm. but more sketches are gonna be coming soon! thanks for the support.


    so here's bruntus' thumb sheet, playing around with some ideas on the slumbering base-camp...

    UC_br_sheet01_sm.jpg

    1. "the mountain" a scary mountain version, more along the lines of the original rough.

    2."sinking" i took the idea of sinking into the terrain and becoming a giant puddle of sludgy monster.

    3."on the side" i sleep on my side alot and wanted to take it in that direction. i fancy myself a pretty good sleeper so wanted to use my experience on the subject.

    4."upside down and happy" i saw a picture of a pitbull lying upside down. and it was shockingly hilarious. so i tried to get bruntus lying down upside down like.

    5."the tooth towers" here's one with some structures attached around the fanges, ewok-villaging between eatch other.

    6."slobber irrigation" since the bad-guy's have been there for a while they've needed a source of water to maintain thier survival. bruntus drools as much as anyone when thier sleeping and they have rigged up a gathering mechanism to his tongue to gather the sweet sweet drool to sprinkle over thier pain fields.

    7."the full monstery" a take on a more full view of bruntus, sleeping like a fraternity drunkard.

    8."tangled" a tentecled approach to generate a more interesting horizon line.

    9."dozer" a full on slumber with a few areas pushing onto the realm of abstraction, due mainly to the fact that the last panel was drawn under the influence of alcohol.
  • Mangled Poly
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    Mangled Poly polycounter lvl 18
    awesome as always jouste I am loving all the thumbs!!!
  • Saidin311
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    Saidin311 polycounter lvl 11
    jouste wrote: »
    3."on the side" i sleep on my side alot and wanted to take it in that direction. i fancy myself a pretty good sleeper so wanted to use my experience on the subject.

    9."dozer" a full on slumber with a few areas pushing onto the realm of abstraction, due mainly to the fact that the last panel was drawn under the influence of alcohol.

    Since I'm at #9 and about to do #3 I felt the need to say rock on.
  • jouste
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    jouste polycounter lvl 14
    @mangled poly:
    thanks for the boost dude! the thumbs shall keep on rolling out!

    @saidin311:
    well said friend. thanks hope you crash hard and wake up refreshed.


    so hey all again, here's my 3rd rough idea for the competition! its a crash sight of a massive doom-copter!

    "sky tumor: the doom-copter too awesome to fly"

    captain terror-face never did trust his brother's engineering. to sloppy, to many cool decals. the sky tumor was going to be un-beatable, a doom-copter with the strength of 8000 of last years models.

    the construction went along as well as it could. a few thousand fatalities but that's standard for doom-copter building. it was to be a black cancer in the forces of the good and law-abiding, a fiendish lightning storm of despair and devilish destruction, it was rumored to house enough fire-power to shatter the sky foundations of heaven and send them hurtling towards the earth that they cherished so much. the bloated eye-sore was given the name the "S.S sky tumor" and it was known across the halls of the underworld, that both "S's" stood for satan!

    upon the painting of the skytumor, captain terror-face grew anxious. he wanted to get behind the wheel and soar through the stratosphere and start demolishing those do-gooders. but his brother was not finished with the paint-job.

    the first decal was on the hull, a smashing image of a dragon, wielding a chainsaw, fighting an army of ninja sharks amidst an environment of volcanoes... it was awesome. terror-faces brother smiled up from his mural and went on to his next piece.

    on the stern of the massive war machine was a beautiful rendition of a two-headed phoenix fighting a manticore while being hit by lightning all while an army of viking undead redundantly tore themselves apart beneath the spectacle, it was quite awesome as well. cpt. terror face began to sweat,
    "careful now brother." he spittled shakily,
    "we wouldn't want to make the ship too awesome now would we?"

    his brother chuckled and began on the wings.

    it was 5 alligators in space marine armor having a unicorn barbecue, there was piles of beer and sexy strippers and robot cowboys bordering the 40 mile long wingspan. this was pretty awesome too.

    the ship was also covered in flames and racing stripes, as well as the various sponsor stickers from proud evil supporters (polycount even threw in a t-shirt). the sky tumor was scheduled to fly the up coming Tuesday.

    tuesday came and the ship took off, its fantastic murals and weapons glistening in the hellish triple sun like venomous frogs. it happily chopped through the brimstone laden air with its multiple propellers and the rudder steered it true. captain terror-face was pleased, at his finger tips was the arsenal of the gods and he was the avatar of good's destruction, how lucky he had been to win that radio call-in contest for his position of captain.

    but something was wrong, terribly wrong.

    the ship was too awesome, the combinations of murals, stripes, flame decals, hellish weaponry, and insanely stylish cup holders had cracked the boundaries that held the very fabric of reality together. the ship could not maintain flight! that would just be one more awesome thing!

    so the ship hurtled across the evil suburbs and crashed into a church of un-godly power, killing its crew of 64 million.

    there it sat for 4 weeks, until terror-faces brother turned it's crash point into a casino.

    UC_dc_sm.jpg
  • Cody
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    Cody polycounter lvl 15
    Dude! That is cool. I can't wait to see some full color puppies.
  • Wells
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    Wells polycounter lvl 18
    I'm going to have to go with #3.

    that one looks like he's just zonked out for the long haul. no waking him.
  • petrol
    lol sectaurs :)

    Love all the work here, you've got a great relaxed style. You think of a backstory first or just draw what comes to you?
  • Funky Bunnies
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    Funky Bunnies polycounter lvl 17
    haha you kick so much ass Jouste. I dig all three ideas.

    All of those thumbs rock, but I think the #1 thumb for Bruntus has the coolest shapes. I like #3 because it looks a little more natural though - probably helped by your aforementioned expertise in the area. Maybe his drool could cause erosion and make a moat of some sort
  • konstruct
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    konstruct polycounter lvl 18
    DAMN dude- where do you get your idea juice? - I got my money on slobber irrigation.
  • jouste
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    jouste polycounter lvl 14
    @cody:
    you and me both man! thanks for the boost.

    @sectaurs:
    feedback noted, thanks alot sectaurs.

    @petrol:
    thanks for the comments dude. and my backstories come after i've sketched out stufff, i spend my polishing time trying to justify everything in my head.

    @funky bunnies:
    love the idea of drool moat erosion. thanks alot!

    @konstruct:
    i don't know where the juice comes from my friend, it just keeps showing up at my door and i keep signing for it. and great that the slobber irrigation is turning some heads.


    so here is the S.S. sky tumor's thumb sheet, nice and loose but primarily there for some camera angles.

    UC_dc_sheet01_sm.jpg

    1. "into the ground" in this take on the subject the evil church has been leveled by the doom-copter. a large gouge out of the ground is apparent.

    2. "worm's eye towers"
    looking up amidst the stalagmites, the copters been impaled on the highest peak.

    3. "a place to rest"
    the skytumor has settled onto the broadest part of the evil church.

    4. "close up deep"
    the sky tumor has sunk into the debris of the church. its loose rotors still spin uselessly.

    5. "rotor shot"
    a closer shot of the primary rotor, this shot could show some of the adjustments the casino renovations that have been made.

    6. "window bird"
    the church in this image is alot tougherthan the previous thumbs, the doom-copter has just jammed right into the side of the church and out the other end.

    7. "up shot"
    another worms eye with the doom-copter jabbed into the building.

    8. "window bird 02"
    another attempt at the upshot that isn't quite as aggresive.

    9. "on the top"
    on the top of the crash sight with numerous rotors in full view.
  • M_Cederstrom
    Looking great. Nice line work. :D
  • jouste
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    jouste polycounter lvl 14
    @M Cederstrom:
    thanks for the comments! hopefully my lines can make up for my shortcomings.


    ok i've been a jerk and haven't had a lot of time but i got some good progress on the final for the incredible angel breaker. i went for a combination of alot of my thumbs to get this layout but i'm pretty happy with it thus far.

    UC_final_01_progress01.jpg

    so we can see that the primary arm is ready to slam the remains of the angel wings into the processing pit and the other has very effective ocular scoops for getting those pesky eye-balls out of thhe angels' skulls and into the focus jar's where they belong!

    now there is also a variety of splitting happening with the processing unit itself, but that's really because all of the repairmen are very evil procrastinators and haven' had the chance to fix this beauty up with some more demon hide shoe-laces.

    we can also see the tanks of pur-evil in the bottom right of the image. and the main pressure regulator that is in desperate need of some repair.
  • jouste
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    jouste polycounter lvl 14
    so here's a pass at the frame i chose for bruntus the slumbering base camp.
    in this picture we can see that a lot of the denizens of bruntus have carved out archways, shelters, and even defensive fortifications out of his dozing flesh.

    UC_final_02_progress01.jpg

    the base lines of sky tumor are coming together as well so i should be in pretty good shape.
  • adam
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    adam polycounter lvl 19
    You had better finish this piece now that theres an extension.
  • jouste
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    jouste polycounter lvl 14
    @adambrome: you bet, thanks for the reminder on that extension. i'm still planning on using my time wisely.


    so here's the layout of the crash site of the sky tumor i picked out of my thumbnails. in this image the doomcopter has crashed quite recently, and they have only gotten the cargo bay pried open to rescue any of the survivors. the blood lights are still glowing menacingly in the rot-caves of tel'thneth!

    UC_final_03_progress01.jpg

    now onto some model sheets!
  • jouste
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    jouste polycounter lvl 14
    so here's the first model sheet done up. its the top engine to the sky tumor, complete with release lever, defensive spines, and exhaust pipes.

    UC_final_03_model.jpg

    onto another detail sheet!
  • aesir
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    aesir polycounter lvl 18
    You rock as always. One of us is gonna need to do this in 3d eventually.
  • jouste
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    jouste polycounter lvl 14
    @aesir:
    thanks for the boost man! i'm really looking forward to seeing everybody's entries.

    another model sheet! here is the guard tower the people watching over bruntus has built. its foundation is made from a sheared off horn (don't worry, bruntus has a lot of extra ones).

    it's equipped with a defensive auto cannon that was initially set up to try and goad bruntus into waking up, but after that failed miserably they found it was just as effective at destroying anyone that attacks the giant slumbering behemoth, or that just happens to be walking by.

    UC_final_02_model.jpg
  • Saidin311
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    Saidin311 polycounter lvl 11
  • aesir
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    aesir polycounter lvl 18
  • jouste
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    jouste polycounter lvl 14
    @saidin311:
    good to hear your positive response!
    @aiesir:
    thanks for the boost! here's hoping it all comes together in time!

    so here is the model sheet for the primary processor. this is the hanging ceiling apparatus that scoops out the eyes of the angel warriors (usually while still alive) and separates them into pickling jars for later use.

    UC_final_01_model.jpg
  • jouste
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    jouste polycounter lvl 14
    hey all! yes that time approaches and i'm calling my three easy pieces done! i'll also be updating my first post with these guys as well. the back stories are pulled from the original postings so feel free to skip them.

    easy piece #1:

    "dr. dreadington's incredible inflatable angel-breaker"

    the first one is "dr. dreadington's incredible inflatable angel-breaker"! dr. dreadington was one of the high-torturers in the ranks of evil and came up with most of the more creative and portable ways of dealing with the enemy. you see, the minions of good are ALWAYS getting annihilated by our superior forces of evil, but what do we do with all those pesky do-gooder corpses? i'll tell you what we do, we toss them into the inflatable angel breaker!

    the inflatable angel breaker is made up of a series of demon intestine and dragonic stomach lining. once filled up with the patented "pür evil" gases, the angel breaker can process up to 4 dozen angels an hour and is still compact enough to fit into any demonic logistics package! what a deal!

    in this image we can see the tearing appendages have a good handle on the wings while the halo snagger is ready to dispose of the angels headgear. naturally when an angel gets processed it generates a lot of energy, energy that can get transferred directly into our awesome doom cannons and debauchery projectors in the un-ending battle of good vs. evil!

    thumbs:
    UC_ab_sheet01_sm.jpg

    model sheet:
    UC_final_01_model.jpg

    final piece:
    UC_final_01.jpg


    easy piece #2:

    "sleepy bruntus the basecamp!"

    bruntus was one evil monster, all set to unleash his 41 story tall frame onto the enemy's celestial fortresses. sporting 3 rows of razor sharp teeth, seven doom-laser blasting eyeballs, and a pair of seismic horns he was all ready to extinguish those pesky good guys. only problem is, bruntus got tired.

    that was waaaaay back, like back when the forces of good and evil were kind of new to the whole "eternal battle" thing. bruntus was one of the first champions of dread but he was forged to big and lazy so he fell asleep on his way to the battle field.

    general fangtongue and his evil brigade of board-game-cheaters were put in charge of waking up bruntus. in the first few years there was just alot of noise happening, but nothing seemed to wake the monster up. decades turned into centuries, centuries turned into uhhh... whatever comes after centuries, and over the course of time, general fangtongue the fourteenth decided to "screw it" and bore some holes into the snoring behemoth and bruntus became a slumbering base camp of narcoleptic nottyness!

    thumbs:
    UC_br_sheet01_sm.jpg

    model sheet:
    UC_final_02_model.jpg

    final piece:
    UC_final_02.jpg


    easy piece 3:

    "sky tumor: the doom-copter too awesome to fly"

    captain terror-face never did trust his brother's engineering. to sloppy, to many cool decals. the sky tumor was going to be un-beatable, a doom-copter with the strength of 8000 of last years models.

    the construction went along as well as it could. a few thousand fatalities but that's standard for doom-copter building. it was to be a black cancer in the forces of the good and law-abiding, a fiendish lightning storm of despair and devilish destruction, it was rumored to house enough fire-power to shatter the sky foundations of heaven and send them hurtling towards the earth that they cherished so much. the bloated eye-sore was given the name the "S.S sky tumor" and it was known across the halls of the underworld, that both "S's" stood for satan!

    upon the painting of the skytumor, captain terror-face grew anxious. he wanted to get behind the wheel and soar through the stratosphere and start demolishing those do-gooders. but his brother was not finished with the paint-job.

    the first decal was on the hull, a smashing image of a dragon, wielding a chainsaw, fighting an army of ninja sharks amidst an environment of volcanoes... it was awesome. terror-faces brother smiled up from his mural and went on to his next piece.

    on the stern of the massive war machine was a beautiful rendition of a two-headed phoenix fighting a manticore while being hit by lightning all while an army of viking undead redundantly tore themselves apart beneath the spectacle, it was quite awesome as well. cpt. terror face began to sweat,
    "careful now brother." he spittled shakily,
    "we wouldn't want to make the ship too awesome now would we?"

    his brother chuckled and began on the wings.

    it was 5 alligators in space marine armor having a unicorn barbecue, there was piles of beer and sexy strippers and robot cowboys bordering the 40 mile long wingspan. this was pretty awesome too.

    the ship was also covered in flames and racing stripes, as well as the various sponsor stickers from proud evil supporters (polycount even threw in a t-shirt). the sky tumor was scheduled to fly the up coming Tuesday.

    tuesday came and the ship took off, its fantastic murals and weapons glistening in the hellish triple sun like venomous frogs. it happily chopped through the brimstone laden air with its multiple propellers and the rudder steered it true. captain terror-face was pleased, at his finger tips was the arsenal of the gods and he was the avatar of good's destruction, how lucky he had been to win that radio call-in contest for his position of captain.

    but something was wrong, terribly wrong.

    the ship was too awesome, the combinations of murals, stripes, flame decals, hellish weaponry, and insanely stylish cup holders had cracked the boundaries that held the very fabric of reality together. the ship could not maintain flight! that would just be one more awesome thing!

    so the ship hurtled across the evil suburbs and crashed into a church of un-godly power, killing its crew of 64 million.

    there it sat for 4 weeks, until terror-faces brother turned it's crash point into a casino.

    thumbs:
    UC_dc_sheet01_sm.jpg

    model sheet:
    UC_final_03_model.jpg

    final piece:
    UC_final_03.jpg



    so that's all she wrote! i want to thank everybody who kicked my ass into gear, i had a great time seeing everybody's submissions come into existence. best of luck to the forces of evil! great show polycounters!

    -jouste out
  • Em.
    Offline / Send Message
    Em. polycounter lvl 17
    Fucking badass! I would kill to model stuff like this. Brilliant sir, just plain brilliant.
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