Getting back into the swing of making stuff outside of work building up momentum to knock stuff out for the Unearthly Challenge!
Posted one in the what are you working on thread, but decided to pimp a few others and have this thread for the new stuff, here's recent stuff from the last month-2:
Just snagged from my site, since I haven't really pimped any of it..
*Terminal Velocity ship remake concept by Austin Cline
Thanks guys! I appreciate the kind words. Finishing up some Unearthly stuff hopefully get some of that posted soon Any new personal stuff I make I'll be sure to post in here.
duoxan - Jump in the window! Heh, honestly I would take out the window if it went into a game and give it handles on the interior to grab onto and jump into the car.
Slum - A few guys here want to remake TV, it would be badass! There's a few other models that were started by other artists here but have not been completed yet. That model has been almost finished for a while now but due to work and Unearthly I haven't had the time to go over the texture a final time yet, it's on my list though and I'll post it here when it's done
Woogity, Kevin, Vig, Ajax, imb3nt - Thanks guys! I appreciate it
LEViATHAN - I hooked a few people up at work with my render setup, it's just a skylight with a .4-.6 multiplier (7-10 rays for shadows) with an additional spotlight on my object at a 1.0-1.3 intensity multiplier. The material though is what is achieving what I'd like with the high poly models, it's a custom Shellac material set on 50% blending 2 raytrace materials, the first being a more intense but smaller highlight material and the second being a larger range highlight with less intensity, both on darker gray diffuse colors. The end result should be a blend of a gray material ball with a sharp small highlight with a "falloff" looking highlight around it blending to the gray base to be able to identify small scale detail on the model with a nice range of falloff to the surrounding broader surfaces then to your base color.
I do have a few more pieces I've made in the last month excluding my Unearthly work (which should be a huge update in the next week with them all textured)
New Unearthly stuff arranged on my site so you don't have to search through the thread for those who haven't seen it:
Replies
duoxan - Jump in the window! Heh, honestly I would take out the window if it went into a game and give it handles on the interior to grab onto and jump into the car.
Slum - A few guys here want to remake TV, it would be badass! There's a few other models that were started by other artists here but have not been completed yet. That model has been almost finished for a while now but due to work and Unearthly I haven't had the time to go over the texture a final time yet, it's on my list though and I'll post it here when it's done
Woogity, Kevin, Vig, Ajax, imb3nt - Thanks guys! I appreciate it
LEViATHAN - I hooked a few people up at work with my render setup, it's just a skylight with a .4-.6 multiplier (7-10 rays for shadows) with an additional spotlight on my object at a 1.0-1.3 intensity multiplier. The material though is what is achieving what I'd like with the high poly models, it's a custom Shellac material set on 50% blending 2 raytrace materials, the first being a more intense but smaller highlight material and the second being a larger range highlight with less intensity, both on darker gray diffuse colors. The end result should be a blend of a gray material ball with a sharp small highlight with a "falloff" looking highlight around it blending to the gray base to be able to identify small scale detail on the model with a nice range of falloff to the surrounding broader surfaces then to your base color.
I do have a few more pieces I've made in the last month excluding my Unearthly work (which should be a huge update in the next week with them all textured)
New Unearthly stuff arranged on my site so you don't have to search through the thread for those who haven't seen it:
Unearthly Portfolio