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Brazil Commune, WIP

AlexJ
polycounter lvl 10
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AlexJ polycounter lvl 10
Hey again,

This is another environment I am working on for my portfolio (graduation this month!) based in Cry Engine II and I'm looking for some more advice and feedback.

This is based around a photograph I found on flickr. It is a city in Brazil called Tavares Bastos (I believe) and is the same place from the new hulk movie. I am mostly looking to improve my textures and make it more visually interesting based on the reference material.

ball1.jpgball2.jpg

The buildings were designed with the intention that the player would never leave the basketball court.

ball3.jpg

Here is a shot in a more lit environment.

ball4.jpg

Though I don't normally work this way - I tried to conserve texture usage by use a tileble texture for the key materials in this scene and then use decals to flesh them out, but I am unsure if that was the best idea.

Any feedback or opinions are greatly appreciated as always. Thanks :)

Replies

  • commander_keen
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    commander_keen polycounter lvl 18
    looks awesome.
  • IronHawk
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    IronHawk polycounter lvl 10
  • Thegodzero
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    Thegodzero polycounter lvl 18
    AlexJ wrote: »
    I tried to conserve texture usage by use a tileble texture for the key materials in this scene and then use decals to flesh them out...

    Yes, that is what your supposed to do. All large scale objects in games have to use them to keep a consistent texture density while maintaining texture memory.

    Looks great, keep it coming!
  • bugo
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    bugo polycounter lvl 17
    nice job man, it remembers me Rio dangerous places. A bit far away from where I live, you could add some grafities so it would look even more Brazil
  • Ro-Sham-Bo
    Dude love this, i would love to see some of your work flow and how you did your textures. Good Job!
  • pumbaa
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    pumbaa polycounter lvl 16
    Ro-Sham-Bo wrote: »
    Dude love this, i would love to see some of your work flow and how you did your textures. Good Job!

    Totally agree. Im stunned.Wicked job man!
    Do you use 3ds max for modeling and exporting?
    I love the try-to-climb-and-youll-get-painpierced window bars :)

    c&c: The football lines could use some wear-n-tear
  • MoP
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    MoP polycounter lvl 18
    Very good work, nice and consistent texturing, a very unified feel to the whole scene.
  • katzeimsack
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    katzeimsack polycounter lvl 18
    great, BUT the boring playfield is killing it for me... add some gradients and variations to it!
    maybe some dirt decals (old newspapers,rubbish)?
  • gamedev
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    gamedev polycounter lvl 12
    You've got a great start. The lighting is interesting, and thus far the composition is pretty good.

    Few crits:

    - In your first image, to the left appears to be some stairs(?) just ducking the court fence. In comparison to the ball and basketball hoop, they are huge and the scale is making other things in the scene not so believeable. Simple fix.

    - As others have said, you can do a ton more w/ the court and the concrete surface. Its quite boring and clean. The weeds you've as well need some love ;)

    - The walls could use some colorful grafitti. Head back to to flicker and look for some ref photos using the keyword Brasil (don't spell it with a Z, you'll find more).

    - The addition of classic elements would really help sell the location - most of the ref photo you find of the poorer districts of Brazil has corrugated metal everywhere along w/ a rats nest of cables and powerlines.

    - Lastly keep looking at your photo ref for your architecture. Right now its a bit genero and a lot of the shapes are blocky. Part of what makes so many of these areas look so interesting is the cobbled together architecture and lack of building codes. Keep going in that direction and it will shine.

    Great work thus far. Keep it coming!

    -Tyler
  • veteehrri
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    veteehrri polycounter lvl 17
    Looking really great, maybe some more colors here and there as showed at the windows in the ref pic and with those suggestions would turn out nicely.
    Tavares Bastos isn't a city, it's a favela (poor neighbourhood) in Rio de Janeiro city.
  • Target_Renegade
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    Target_Renegade polycounter lvl 11
    Looks really good, no crits from me really. I agree the football pitch could have some added points of interests, like some weeds coming out of the concrete/overgrown shrubbery, I've played on a few that have become dilapidated. If you can, add some different kind of concrete, yellow plaster bricks, vibrant blue maybe. The pitch walls look more noisy/dirty in the photo. and there is more colour there also.
  • SHEPEIRO
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    SHEPEIRO polycounter lvl 17
    nice one, good lighting sells it. a skill that is just going to get more important with better tech
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