Anyone use Meshlab to polycrunch their models? I use the Quadratic Edge Collapse Decimation which works well except that it often produces these nasty overlapping, very difficult to fix placement of vertices. Here's a screen... The dark red is the overlapping faces, and also the settings I use. I don't know how to get Meshlabs to stop polycrunching it like that.. any suggestions?
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overall though, smaller increments always work best, especially since theres no undo
i mean if there are no tris it shoudl work