So, I was exporting (.DAE) my models into a game engine but the lighting was all screwy ... messing in 3D's max I decided to reset the Xform - this is what happened
After
http://img253.imageshack.us/img253/6697/afterxformyj7.jpg
Before
http://img231.imageshack.us/img231/3190/beforexformuz7.jpg
The lighting in the engine looks like the 'after' shot.
What do I do? Why is this happening? First time it's happened to me.
EDIT: Before I was resetting Xforms on everything, and I just tried piece by piece - still happens. Is there an enhanced reset Xform script? I tried PEN Reset XForm V:0.04 Beta but the GUI won't show up - odd. I'm using Max 2k9.
Replies
It might have broken a few verts apart, it might help to weld everything with a really low threshold.
You can also try exporting it as obj, and reimporting it into a new scene.
-Tyler
What's more confusing is now, since everything looks OK in max, is when I export to my engine is that ... well, hardly anything shows up, and if something does ... almost all the verts are welded and triangles are flying everywhere ... I've exported with Autodesk's dae and 'NEWCOLLADA' from feeling good ... this is odd and quite frusterating - ideas?
And just as a matter of troubleshooting, try making something from scratch, a box, something simple, export it and ensure it looks correct in engine.
Also, if you're not seeing anything, try selecting all your faces and do flip. I've had reset xform flip my faces as well.
BTW - I downloaded the feeling good's .dae exporter from sourceforge - is that the right location? (this was about a few weeks ago).
As other suggested, have you exported an FBX or OBJ and then re-imported it into a fresh max scene then tried the export?
I just downloaded a user compiled 2k9 collada exporter ... apparently there are 3 main exporters for .dae, I have them all now!
Thanks gamedev!