So I am about to start an art test and I have a couple of questions.
1. How do you make a rectangle UV map? (256x512)
and the second I will quote the doc they sent with the test:
"The alpha channel of the normal map texture should be used for specularity."
What does that mean? I have honestly never heard of that before.
Every time I have an art test I get hung up on the technical stuffs
Replies
2: in your normal map image create an alpha channel ( in the channels tab in photoshop) and put your specular map into the alpha
Rectangle UVs are easy. Just lay out your uvs twice as wide (so over two boxes in the grid, if you're a max user) and scale down by 1:2 horizontally before you bake out into a 256x512.
In the UV bitmap options put a check on "Tile Bitmap" and adjust how many times you want it to tile to see it tiling in your edit UVWs window, that doesn't have any effect on how the texture tiles it's just so you can see it tile when you are moving around the UVs.
So does this mean I dont make a high poly version and bake the normals? Do I just use crazy bump to create the normals? I am really confused about tiling....
A tree is sort of like a long cylinder that has a taper modifier and is following a path deform, with probably a twist here and there. The you might be able to get around the uv issue using a loft for the the main trunk and several lofts for each of the branches. Might save time.
Meh I hope that helps and doesn't confuse you more.
Alex
So pretty much just build your low poly tree and tile the bark texture all about it. I could be wrong, but thats just my take on the info you've given us.
QFT
This is what they are asking for. A low poly tree, with a simple, tiling texture applied to it. Making a z-brush/mudbox model and going nuts on the details of a high res model, is not going to help you in this situation.
Either way, no offense, but you are probably not ready for the position you applied for if you don't even understand the basics of tiling textures.
http://boards.polycount.net/showthread.php?t=55188