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Cylinder - edges to centre?

polycounter lvl 11
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Target_Renegade polycounter lvl 11
I have a cylindrical mesh, whats the best way to place edges? all of them to the centre or is there a better way?

edge_to_centre.jpg

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  • renderhjs
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    renderhjs sublime tool
    if it looks shaded ok why not,- if you get problems however with overlapping tris. or the smoothing groups give it 2 or 3 centers (if you have 2 you would see a edge in the center with 2 vertex ends where all connect to, with 3 a triangle ect.).

    Some people bridge the edges (bit difficult in that particular case) but in the end you´d have quad strips filling the cap where each quad starts from 1 half of the circle to the other side so that in the end you have a line of quads. Its said to look better in many engines regarding the texture and its UV so that it gets less distorted or something like that.
  • Target_Renegade
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    Target_Renegade polycounter lvl 11
    Thanks man, i'll give your suggestions a try.
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