nah, what you need to fix is the god damn specularity on those bricks. I hate that "next gen" look where everything looks wet. same problem that Sage had over in his sketchbook.. and I believe he solved it by making his normals less noisy.
Been working on some large rocks lately. Rocks were created in 3d Studio Max, I used Sascha Henrichs rock tutorial as a foundation to create the high poly. 200 tris. Screen grab is from UDK.
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UT3 Screen grabs:
Working on trying to understand SubD modeling and the bake to texture techniques.
High Poly Sketch and paint over:
Keeping myself busy last night before the hockey game...
good job! you know that this would make a great pccasemod right
Been working on some large rocks lately. Rocks were created in 3d Studio Max, I used Sascha Henrichs rock tutorial as a foundation to create the high poly. 200 tris. Screen grab is from UDK.