Hi everyone, I'm wanting to start making some decent high-poly characters, and I've looked at several tuts and everything, but just wanted some opinions: is it better to model the high detail with the eyes and mouth shut, and then model the inner mouth seperately? Also, should the butthole be puckered, or totally open? :P
Replies
What's the character for? Is it going to be seen close-up, with lip-sync and facial animation? If so, modelling the mouth at least slightly open is probably a good idea. Otherwise you are just gonna have to almost backtrack and add an interior.
If the character will just be running around (UT3 style), then you can get away with a closed mouth.
If you plan any mouth movements, I'd recommend making the mouth slightly open - will save you a lot of headaches with normalmaps and whatnot.
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