Anyone else picked it up on XBLA? I played it for an hour or two last night and generally am enjoying it. The "tournament" mode is a lot more fun for Fortune's Tower, while Spinnerbox (both in tourney and normal mode) feels like a "button mash and hope for the best". Keystone's kind of interesting to me, but I've yet to really figure out any kind of strategy to it.
I was already planning on picking up Fable 2, and getting this to also add money to my in-game character (as well as unlock items) is a pleasant bonus to an already amusing XBLA game.
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I do love how it feels like I'm in a pub playing on a table. The music, the ambient noise, the clapping from the crowd, etc. etc. are a nice touch. It makes me want the game now even more than I did 2 days ago
BTW.. if any of you let me in to your games I'm going to rape your dog and falcon punch your wives.
Just sayin'.
Fortune's Tower is an easy game to make some loot if you have patience to grind it out and not take big chances. Spinnerbox really is just a glorified slot machine, there is no strat that I can see so far.
Really enjoyed Fortune's Tower. Feels good pulling out and then watching as the next row burns. XD
Hated Spinnerbox, complete chance crap.
Keystone seems interesting, but it's something where I find it hard to keep track of just how much I'm betting/winning.
I'm gonna wait to buy it though. I feel like my character is going to start the RPG game and be instantly clubbed over the head to collect his debts. X[
*this is why the snemmy doesn't gamble*
And as far as normal FT, just cash out every time you get a 100+ over what you started with. Good way to hold onto your winnings.
Basically, in Fortune's Tower do a regular non-tournament game and make sure its on a table that you can raise your bet (re: level 1 tables won't do it). So, for instance, play on the 15-60 table.
Once you're in, make sure you ALWAYS bet the minimum (15) gold bet. As you hit "Deal" the tower card will come down and be placed, hit the LB (Left Bumper) button a couple times and you should see your bet has raised to the maximum bet.
The game will then be played as if you've placed the maximum bet, but really you've spent the minimum. If you lose, you'll lose the minimum bet but if you will it will pay out as if you bet the maximum.
Pretty big exploit, but what can you do?
Happy farming.
i find the tower game the most fun*
You actually start a character in the pub games that you earn money with. You have the option to merge that character with other pub characters or with your hero character from the final game. It's all completely optional so you won't be shooting yourself in the foot should you go into massive debt. You can also reset any of your pub characters at anytime, kind of removing any real sense of worry when it comes to debt.
I can honestly say I've been using the exploit on fortune's tower, but once I've got everything unlocked (which is why I need some help with keystone) I'm starting a fresh character to earn an honest buck with. The exploit has actually allowed me to experiment with FT quite a bit, so I've gotten rather good at it regardless. With the spinners game, I just hold off til I've got a mound of cash, and spend away at one game for a while. I'm enjoying the games in general, and actually looking forward to the prospect of earning some extra cash in Fable 2 with these games.
You're welcome to come to my world, where you shit in gold plated toilets and eat off of platinum lined plates.
Hey Flaagan sorry for the slow response. As far as keystone goes, start by placing bets on both the 10 and 11 keystones as they often get hit. The inside bets for me is where the more reliable money comes from however. You just need to play probability. For example if the dice have dished out two numbers that are low in value, the probability of the next roll being a higher number is greater, so drop some chips into the 12~18 range or whatever it is. The same holds true for the red/black or oval/diamond fields. If one comes up a couple of times the chances of the other coming on the next roll are increased. Probability is never sure fire, but it's always worked out more for me than it hasn't. As for actually nailing a bet on pairs, runs, or even triples, well that is much tougher to get.
On a last note, say you get low value, black, oval numbers a couple of times. A good set of bets would be on red, diamond higher value numbers which means you can drop chips into three fields and even take a shot a betting on the actual keystone number. I've actually hit some like this with max bets in each field which pays out quite nice when you get it. Hope that helps a bit!
Err... not meaning to be an ass and cut in on you Naicre, but this isn't really true. Every roll of the dice is a separate event, the next roll is not affected by the previous one, so the probability won't change (unless their dice aren't programmed to be properly random). (ie: if you roll a 6 on a dice the next roll will still have a 1/6 probability of being a 6)
Also, I've gotta play it some more, but I've found that generally placing bets on the spots with lower probability of getting hit on your initial arch bets yields the best results.
Here's my reasoning for you to judge for yourself -
If you bet 20 on the 10 and 11, there is a possible winning of 4 if both stones are hit assuming 1:5 odds (what the first table was, I assume that doesn't change later?).
On the other hand if you bet 20 on the 3 and 18 with 17:5 odds you have the possibility of making 24 gold in a turn (only one of these stones can be hit in a turn, you get 34 for hitting that one minus the 10 you bet on the other.)
Given that you'd have to play 8 rounds the first way to make up for 1 round the other.
Add that to the fact that the low stones are easy to hit because you can hit the 18 and 3 without ever rolling on them by removing all the stones that come before them and it seems like a better bet.
Not sure what the exact probability of hitting the 3 or 18 is, and I don't feel like doing all of the math involved, but it seems best to do it this way to me.
Anyways, I hope I made sense there, and sorry again Naicre, didn't mean to cut in on ya.
[edit]In a strange mood, decided to do math, may be wrong, but figured I'd post it for you to mull over. Someone correct me if it is wrong.
Getting a 12-17 6 times in a row will lead to 18. So all of the probabilities of 12-17 added together divided by 6 added to the probability of getting an 18 should be the overall probability of getting an 18 in keystone.
If my math is right that should be around 0.0663580. Which is pretty good given a payout of 17 compared to a payout of 1 for a probability of .125 for getting a 10 or 11.
Alright... I'm putting way too much thought into this. I'm gonna stop. :P[/edit]
Hey no worries man!
I completely understand what your saying. I guess it's not technically probability, but it seems logical to my brain and in general works pretty well for me in keystone and craps! :thumbup:
It's the law of large numbers, it's a theorem of probability. It follows the average of mean of a set of numbers over a long period of time. Roulette players often refer to it.
A note, this can be risky, right after posting this I lost all in a fresh tourney. :P
Risky, but worth it. A bit of heavy-handed gaming like this, and managed to beat all five Keystone tourneys in one sitting.
QUICK! EVERYONE TO THE CHEAT-MOBILE!
Reprecussions? Interesting...
The comments are funny. It's as though noone has EVER used an exploit in a game before.