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A question of repetition & splines

polycounter lvl 18
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RazorBladder polycounter lvl 18
I'm pretty embarrased by this question but somehow I've never run into this situation before.

I've seen many examples of high-poly work where segments appear to repeat along a spline or surface (EG: a single section of a spine that repeats along the natural curvature). Most recently I've seen Ror post a lot of this kind of work but the explanations contained within the thread went way over my head. I also think I saw it on the tubes of Per's UT3 Viper model.

Can anyone explain how this is done or point toward a helpful tutorial?

Replies

  • Mark Dygert
    If we're talking 3dsmax, Path Deform.

    Basically you create your geometry in a straight line as one piece of a mesh. Then apply the path deform modifier and select the spline, click move to path and bango =)
  • RazorBladder
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    RazorBladder polycounter lvl 18
    I think I'm having a moment of being purely dense.

    To test this out quick i just made a high-poly cylinder, I apply path deform and select the spline but this doesn't have the expected effect at all, if any, changing the pathdeform axis between x+y also have minimal effect and choosing Z results in the entire mesh disappearing. I'm guessing move to path is the key but I'm struggling to find it.
  • Mark Dygert
    Make sure your using the Path Deform(WSM) version its at the top of the modifier list.
    You might also need to adjust the percent so it travels a good distance along the spline.
    It might also help to reset Xform on the object (not the spline) before applying Path Deform(WSM).

    It can also be handy to "sweep" a shape along a spline to get different kinds of trim and details.
  • sub_roland
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    sub_roland polycounter lvl 12
    Not sure but this might also help, in ZBrush there is cylindrical mirroring. CylidericalSymmetry.jpg
    Not sure if that what you wanted but maybe
  • RazorBladder
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    RazorBladder polycounter lvl 18
    Vig wrote: »
    Make sure your using the Path Deform(WSM) version its at the top of the modifier list.
    You might also need to adjust the percent so it travels a good distance along the spline.
    It might also help to reset Xform on the object (not the spline) before applying Path Deform(WSM).

    It can also be handy to "sweep" a shape along a spline to get different kinds of trim and details.


    Thanks a tonne, that's exactly what I wanted :)
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