I dunno, the perspective on the 2nd one is messing with my head and those perspective lines you left in are a bit distracting. Rest of it looks great tho.
Since the concepts say '2004', I'm willing to bet these aren't made by the original poster. He failed to mention it, but I guess he only made the model, and is therefor looking for crits on that.
I'd like to see the perspective of the concepts in the scene some more. It all looks a lot more tame without it, and I don't think we're getting a good sense for how well you re-created the concepts unless you show it to us with some more extreme camera angles.
The platform/archi is great, the only minor crit I have is that the skull itself seems really cartoony looking, when compared to the concepts - need something more evil and badass!
The platform/archi is great, the only minor crit I have is that the skull itself seems really cartoony looking, when compared to the concepts - need something more evil and badass!
lol ..yeah i see what you mean.. hopefully the texture will bring out the evilness i'm hoping for.
hmm texturing so far looks like you're making something different to the concept
as kawe mentions too the scale looks completely different too. I would take another look at what you've changed from the concept and why you've changed it
edit: for example, some of your skulls look kind of cute, and you changed the stone block wall for a sort of miscelaneous dirt texture. remember not to checklist that you've got the bits from the concept, but also that they *feel and look the same
okay, so this is like disgusting, those architectural drawings you made almost made me throw up due to the sheer amount of talent and patience you spewed into them, disgutingly, inhumanly awesome.
Liking the model progress, but its looking a little flat texture wise, i'd maybe lower the contrast on the textures and add some normal mapping or bump mapping maybe. havent read through the whole post so i dont know if you said you were gonna or werent, but it would help a lot.
okay, so this is like disgusting, those architectural drawings you made almost made me throw up due to the sheer amount of talent and patience you spewed into them, disgutingly, inhumanly awesome.
Looks like low res stone texture tiled over the whole thing. If you're going to go low spec you need to work much more implied shape into the texturing, right now everything is very flat. Also, the detail that is in the texture seems misplaced and noisy, I think it's hurting more than helping.
ah, i see why they were so good then. Like i said, i skimmed over the post, lol.
Good model progress. Perhaps using normal maps instead of bumpmaps would add to the overall effect and feel of the images, and decreasing the size of the textures, or layering more textures over top to add detail and reduce repeating.
Replies
The perspective on those concepts is great.
I'd like to see the perspective of the concepts in the scene some more. It all looks a lot more tame without it, and I don't think we're getting a good sense for how well you re-created the concepts unless you show it to us with some more extreme camera angles.
thx for comments.
The platform/archi is great, the only minor crit I have is that the skull itself seems really cartoony looking, when compared to the concepts - need something more evil and badass!
lol ..yeah i see what you mean.. hopefully the texture will bring out the evilness i'm hoping for.
hope that helps
Was wondering on how you guys would do that type of stuff?
I was thinking about vertex painting..at first glance.
Just wanted to update what I did...
PS: my lightning sucks atm...currently still playing around with it.
comments and crits are welcome..ideas how to make it better..FOR SURE. thx guys.
things look stretched as well as low res... and weird scale.
as kawe mentions too the scale looks completely different too. I would take another look at what you've changed from the concept and why you've changed it
edit: for example, some of your skulls look kind of cute, and you changed the stone block wall for a sort of miscelaneous dirt texture. remember not to checklist that you've got the bits from the concept, but also that they *feel and look the same
Liking the model progress, but its looking a little flat texture wise, i'd maybe lower the contrast on the textures and add some normal mapping or bump mapping maybe. havent read through the whole post so i dont know if you said you were gonna or werent, but it would help a lot.
Looks like low res stone texture tiled over the whole thing. If you're going to go low spec you need to work much more implied shape into the texturing, right now everything is very flat. Also, the detail that is in the texture seems misplaced and noisy, I think it's hurting more than helping.
Guess I better get some better textures.
Ill update soon guys.
thx for the posts.!
Good model progress. Perhaps using normal maps instead of bumpmaps would add to the overall effect and feel of the images, and decreasing the size of the textures, or layering more textures over top to add detail and reduce repeating.