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Author:
andrewmelfi
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Technical Talk
maya to mudbox normal skew
MikeF
polycounter lvl 20
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MikeF
polycounter lvl 20
Aug 2008
importing some things into mud box from maya and my normals keep going soft on the edges....
some peices are alright though.
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MoP
polycounter lvl 18
Aug 2008
I think Mudbox doesn't respect hard/soft edges, it just displays everything as soft or hard depending on what display settings you have.
In this case the cylinders only look right because they're subdivided a lot, while the box isn't (at the edges).
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MikeF
polycounter lvl 20
Aug 2008
so when i re-import to maya for baking it shouldn't really affect anything?
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In this case the cylinders only look right because they're subdivided a lot, while the box isn't (at the edges).