Hey Guys,
I am a freelance artist looking to break into the games industry. I have seen allot of the work here on poly count and would love some critiques from you guys. I am working on low poly modeling and I am new to 3ds max. I have a link to my website below and I look forward to hearing from you guys.
Thanks,
Micah
http://micah3d.net/
Replies
- bad photoshop skills,- things like this make it abvious that you just used the magic wand- some of it is rescaled and looks pretty bad.
Better render it out with a clean alpha channel and dont scale it up in photoshop.
- thumbnails have distorted propertions
check out the crop tool in photoshop to do it propper
http://www.mediacollege.com/adobe/photoshop/tool/crop.html
- to much different typo styles,- and bad placement, for example in this picture the text "Spec" is to close to the texture- and the "Modeled UV´s & Textured" is a completely different typo. Also the former font is that Times New Roman?- if so worst choise of all
maybe a sans serif font so it looks a little bit more serios, have a look for free fonts at:
http://www.dafont.com/theme.php?cat=501&page=1&nb_ppp_old=50&text=Type+your+text+here&nb_ppp=50&psize=s&classt=pop
many of the 3d models and textures are fine but the website presentation is bad,- and that´s mainly because of typo, proportions and extraction techniques- to sloppy in my eyes -your work deserves better.
You need bigger, clearer images, and a more consistent layout and presentation format.
Check out Caroline Delen's website or 3 Point Studios for good examples of clean, clear layout and professionally presented renders.
http://micah3d.net/CastleModel.jpg
You've cut off the 'concept' by at them bottom for some reason.
Caroline and 3 Points webdesign is great! I will overhaul soon! Thanks for the links guys!
wordpress is what lots o folks are using atm. You can also use joomla
Here's the sticky on setting up a quick portfolio site:
http://boards.polycount.net/showthread.php?t=44187