quick question for maya... if i have two cylinders with the same amount of verts on the ends whats the fastest way to merge something like this?
currently i'm combining the objects then going vert by vert using the merge vertices tool.
i was able to select all of the end verts from both objects and just hit merge to take care of them all in one go, but cant seem to get that to happen a second time.
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edit: nevermind, just had to really really drop it down, somewhere around 0.002 seems to do it. thanks mop
Obviously in some cases this is what you want, and then snap/merge (or Target Weld if you have NEX in Maya) is fine.
There's also a checkbox in the merge settings that will ignore the distance tolerance if you're only merging two verts. Which comes in handy a lot of times.
No, it doesn't. Only plugin toolsets allow you to do this. Friggin goofy, I know as this is one of the most basic modeling tools in most packages.