EDIT: Sorry Was just wondering if people had the same issue happen, close this thread please dont want anymore people angry at me at this point.
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I really thought between 5 people recommending me, and the test being approved by a DS lead that I did well. Is this a standard thing that happens with companys or am I really just not having the best of luck lately?
I dunno I was just curious what sort of procedures bigger companys have to go through.
Replies
On a side note, I'm pretty sure I wouldn't post an email I received from any company. At the very least I would recommend editing the HR person's name out.
No offense meant, but a post like this just come off as "whiny bitch". Which is probably not an ideal persona to make for yourself while searching for work. It takes time man, just keep on workin' on it.
Secondly, recomendations and such dont really count for much if there are people in the company that dont like your art test, which seems to be the case since she said they had mixed results. I'm not really sure what you're asking here? If people typically don't get hired right away when they fail to impress and the company isn't looking to fill positions? Her email seemed like a polite "Close, but not good enough" response, so get back to the grindstone and produce some work to prove them wrong.
It sounds just like they didn't have an opening currently and your work currently isn't awesome enough to have them create a spot. Which doesn't mean you suck, it just means they don't have a budget for you to sit in a seat currently.
You could always do what I'm doing if you can manage it. I'm working as an intern to get my foot in the door. Get them to love me and my work and I can also use it on my portfolio and resume. So, if they can't hire me in a few months at least I have the experience.
At least you got the art test and you got a reply, that's more then they ever sent me.
It's cliche, but you've gotta roll with the punches. You're lucky to have gotten any response whatsoever, there's plenty of places who if they don't care to hire you won't even bother to tell you so. Sure, it's not as good as getting a detailed crit from an art director, but at least you're not refreshing your email wondering what happened.
All you can do is get back to working on that portfolio, honing your skills and be ready so that next time they have no doubt in their mind that they want to interview you.
You also have all those out of work animators and 3d folks left over from Disney closing down many moons ago.. So, the competition there is pretty huge from the local communities trying to get in somewhere local as well.
Im guessing my only other option was the workshop training I Was doing now and moving in march to cali and hope that I have a better chance there. Im really hoping.
Well Sorry just was wondering what other peoples thoughts where on this. Sorry.
actually while people are looking at this in GENERAL, It seems everytime I post on here I annoy tick off or come off the wrong way to SOMEONE so...:
To the POLYCOUNT COMMUNITY:
IM SORRY! PLEASE FORGIVE MY IGNORANCE!
And don't post a private email, it's embarassing.
This kind of thinking normally breeds an "I deserve this." or "It's not fair..." mentality. I've fallen victim to seeing other people land work and thinking "man, wtf? why not me?". But, it's unhealthy. First off, if you're vocal about it, it can come off as you thinking that you deserve something over other people....or other people don't deserve what they've worked for. Which is never the impression you'd want to give. Secondly, you can start to doubt yourself easily, thinking like this.
My advice is...it is what it is...suck it up, move on. Keep on working towards your goals. Listen to others critiques. Try taking new approaches, learn new techniques, and STAY POSITIVE. Don't focus on your failures, just think about your next step. You can't fail if you don't stop trying.
Personality: Judging from previous posts youve made on this forum you kind of lack the ability to make good decisions(posting her name here for example) and are heavily led by your emotions(the rage topic, wtf was about! Your reply in this topic)> it makes you seem unstable > unstable persons cant cope with a lot of pressure> pressure plays a big role in this industry . I could be wrong about this though!
Portfolio/work: Your portfolio is only as good as the worst piece on it(aka: PERMANENT DELETE FOR THE DOMOKUN MODEL PLZ! K THX!).
Expectations: Just because someone else told you they are going to recommend you doesnt mean they actually will, its common courtesy to say it but not always the truth. The same goes for the 'DS lead' that told you the art test was good: It kind of sounds like one of those kids on American Idol that sings like shit but thinks she's great because her family told so. Telling someone its good is a lot easier than telling someone its bad!
Conclusion: Buy a mirror, think about why YOU didnt get the job and what YOU can do about it to make sure you get the next one(was it your work, personality or expectations?). Also: don't rely on other people(except me of course ).
PS: Sorry if what I said sounds rude but thats how I see things and Im only telling you this to help. Im no Dr Phil, so deal with this advice carefully
not meaning to come off as "Im better " mentality, I just dont get the stepping stone order is all. Trust me I may come off on here as whiney and annoying from time to time but in the real job im at Ive been supporting and strong and always leading other artist and interns. I just want to get out of doing casual games and go into console / real titles. And its just really fustrating and difficult.
Theres nothing I can do except just continue going, and again the email with the persons name on the bottom was a "accident"
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Some mod delete this thread before this gets out of hand please. I head what I need to hear , Im taking this as another life lesson and going to try to improve from it. I just wanted some other artists opinion on this matter, and I got it. Thank you
Spark
This email is one of those shots.
You need to keep your focus and keep moving forward toward your goal and you'll make it. Right now you just stuck your head out to see how far you have to go, and sniper took off a chunk of your ear.
Lesson: Not there yet, time to put your head down, down shift, you've got a hill to climb.
Speaking as a recruiter, I would be really upset with this post and would pass this information to the Hiring Managers and have you blacklisted. This is not the type of personality we would want on our teams.
Who starts threads like this anyway?
Also keep in mind that if the company is bringing you in for an interview they liked your work enough to spend a few hours of their time with you. Good luck.
Some people are trying to get in on an even lower rung then the one you are on.. :poly124:
I'm afraid it isn't an issue of luck. Looking at your portfolio, you need a LOT of work before I'd consider you for even an intern. I would focus hard on completely retooling your portfolio and start killing off your older pieces of work. I’m afraid there isn’t a single piece on there that I would keep (I’m sorry for being so blunt). You portfolio looks like the work of a hobbyist and not someone serious about making games.
With that said, you obviously have a passion for this and really want to make art for games. That is a good first step. Step back and reevaluate what you’re doing and simplify. Pick a single category and tool your portfolio towards that one aspect of game development. My suggestion would be to try your hand at weapons and props. Don’t even worry about scenes at this point (I’m sorry but I just don’t see you as a character artist). Just focus on small pieces and polish the hell out of them. Once you get really good at those things then try applying again at studios and see how it goes. Once you are in then try to spread out and take on more complex components. I started out my game career doing low palette sprites and grew from there. Trust me it works.
I hope this helps and good luck.
- BoBo
Other polycounters: As well as your honest opinions I appreciate that.
parasite 7: I Rather not feed into making things WORSE then I have for myself, so I rather not feed you a answer of anger or of spite, All I can tell you is since then I learned my lesson and tried to grow from that,again that was a long time ago. Im sorry I couldnt reach your expectations back then and I even "Apologized " to you about it. and If you cant seem to recall it or dont remember it , im saying it now. And I hope your doing well at your current job.And please let there not be any more tension between us. I Want to barry this hatchet now.
Good luck and I agree with Bobo 100%. For every new piece remove the oldest one is a good rule of thumb. You are only as good as your worse piece.
I apologize if I came off as too harsh. Polycount is very dear to me and I just hate seeing it getting hurt with these types of negative posts.
i would look for some internships in your area and see if you can get in with the experience you have gotten from your casual games work. your lucky man you have a job making games it takes a long time to land a steady job.
And remember your not the only one applying for a job, theres people like me that are also looking for the same exact jobs your applying to, theres a lot of competition in our industry and just because you don't land a job doesn't mean your a bad artist it just means you need to pump out better work.
-Arman
i dunno about the content of the thread before the edits, but the thread title is shining forth on the polycount main index like a big throbbing beacon ... and so ...
luck be fucked. Irrelevant. It's a mythical concept at the best of times, and a desperate crutch at the worst. I could/can list you two dozen specific reasons why the stuff you're presenting as your portfolio is stopping you getting a job. Hell, since it's the weekend i might even do this, depending on how bored i get ... but believe me, none of it's worldbeating stuff, it's not some deep fascinating insight into development and hiring processes... well, a couple might be reasonably obscure, but i think it's really all common sense at the end of the day
fuckin common sense ... went out of fashion in about 2001 as far as i can tell ...
dude, i think what bobo said is great, and right on the money. looking at your new work, i seriously dont think your'e tooooo far off, it might be a good idea to get a mentor, study some really nice pieces, and try and raise the bar as high as you POSSIBLY CAN.. and just make one thing... then go from there. don't feel a need to include a bunch-o-stuff... i dont think anybody wants to see a lot of meh. one really amazing piece is more attractive.
oh and on the flakey, spiritual side of the street-- this world view that you have -- will model for food? that's probably not helping you. you might just be sorting your life from that perspective. i've got friends who ask for fucking-ungodly-fucking-money and they get it because that's how they see themselves..
just a thought.