Hello everyone! Just thought I'd reserve me one of these shiny sketchbook threads. Hopefully some of you talented guys will look my work over and help me out (especially in digital sculpting and painting). Hope to see some comments and crits, take care!
Sketch numero uno is just a quickie, compliments of Illustrators calligraphic brushes and some new music I happen to enjoy... hope you like it too!
Next on the list is a fish for a kiddo's book I wanted to do for my son, or better yet, a re-imagining of a book my wife and I love, and hope he does too.
Just more random fun... I am really unhappy with my painting skills, I can sketch out some really great stuff really fast, then trying to paint it seems to pull it all apart. In the end it ends up looking a little amatureish. PLEASE HELP!
I'll end this post with that, so as not to make it to long... Up next is my digi sculpt endeavors, this is another area that I really need help with. In fact, its the whole reason I joined the forums! See you soon.
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Below is my FIRST zsculpt, I fell in love and went headfirst into Zbrush after that!
Practice, practice & more practice....
Oh scary!
The are all in a chronological order by the way...
And these...
This is my latest one, I took a small break from sculpting and came back with a slightly new approach... Here is what it yeilded.
Feel free to rip my proportions and knowledge of basic anatomy to shreds! Oh and any and all sculpting tips welcome.
Opening comment would be to work from big to small. In ZB that means get everything you can done at the lowest subdivision level possible (ie: the work you've doing at level three should be further clarified by level 5, not remade -- if you have to redo an area, jump back down and rework it from big to small).
A good tutorial would be Zack Petroc's Female study at Gnomology. Very cheap, and you'd only really need the first part. He covers the process very well, and he's focused on gesture and character -- which would play into what you do well. You're pushing towards characterization already, you'll just need more refined technique to be able to grab your audience.
In your words "Practice, practice & more practice...." is what you need to do
Awesome! This is exactly what I was looking for! To be honest, I know my anatomy is horribly off, and I didn't use a reference for any of this. But yeah, I guess I tend to do things a little more stylized, which, if I'm not careful could become an excuse.
I really need some help with zbrush, I jump in and divide 2 or 3 times then start cranking. I just didn't know I should build it up from low to high, I figured put in the geometry and start detailing lol
I'll most def. check out the gnomonology tutorial you referred to. Thanks again, this is exactly what I'm looking for! More to come!
I have to say, I took your recommendation, I purchased the Gnomon tutorial you were talking about, only $15 bucks, and worth EVERY penny... I now understand (for the most part), the transpose functions (in much more depth than before) as well as subtools, I completely understand what you mean now about starting at the basic level of subdivision and building up from there.
Anyway, here is an update, some stuff you may have seen me post, just practice, practice and more practice.
... and some 2d poop
SUPER BONUS SPEEDVIDEO TIMELAPSE OF DESTINY
[ame="http://www.youtube.com/watch?v=CzyvmIGKVEY"]Speedsculpt generic male bust - YouTube[/ame]
Here is the latest after a hiatus.
Here is my latest (another generic bust/head study) ignore the mask, I was playing with fibermesh.
Please if anyone has crits, I'd be glad to hear them.
getting a little better at this... gotta keep practicing.
mostly testing fibermesh... but fun nonetheless.
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