Hi everyone,
This is a personal project I've recently started, a hellish doorway/closet-space type area, inspired by some of the assets in the Hell level in Doom 3.
Here is the base mesh I've created in Max, I'm going to sculpt the rest in Mudbox, I really have been wanting to get more Mudbox practice lately.
Comments/suggestions/critiques appreciated.
Thanks.
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Otherwise when you go to detail this you'll be able to get quite a bit of detail in the skulls but as you go into the other areas it will get all stretchy and pixelated.