So I'm not the world best organic modeller, but I've decided to change that! So here I will post any sculpts that I will be doing in the future.
Hoping for some harsh critique polycount style!
First up... a bust I started yesterday evening, not going for realism in particular, just wanted to make a cool face to start off with. I call him Jawman...cuz of the very pronounced jaw!
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Other than the eyes though, it looks really cool. Even if I would never go near him on the street...
Still very rough but I figured I'd post it early so you can jump in with any critique you might have.
He's off-balance. That's the only problem I see, and the head pose is awkward looking at the ground
One thing I do see that bothers me is that his calf muscles are almost larger than his thigh muscles, or at least wider. I would make the thigh muscles a bit larger, especially up towards his hips. Hips might be a bit too skinny. Torso is too long? I don't know, I'm not a character modeller so it's up to you, just telling you what I am seeing.
Oh, one more thing. The thigh muscle that looks like a tear drop ending near his knee cap.. it looks too like too much. Smooth that out just a bit, not too much.
I suppose I could go and do the hands and feet... but I don´t want to