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Mil0's Portfolio 2.0

I have spent the past few days reworking my portfolio. I want to thank polycounters in advance for schooling me in the past for things like splash pages, useless sections, Flash, etc. The biggest complaint I have received so far is the horrific load time for my reel. Hopefully I can get my hands on After Effects soon and rework/compress it.

http://www.toastergnome.com

Thanks
-Mil0

And of course I'm always looking for employment ;)

Replies

  • Autocon
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    Autocon polycounter lvl 15
    Yes your demo reel is pretty horrific interms of load time, i gave up after 5minutes on a cable internet connection.

    Just a little something, your entire contact page and demo real are slightly to far to the right and dosnt line up so when you click the other tabs you notice a shift. Just a little something you should prob fix. You can see what I mean by when you are on your portfolio page and click on demo reel or the contact page everything on the webpage is slightly to far to the right compared to your portfolio page and resume.

    Other then that I really like your website, very clean.

    Also what did you use to make your level design layouts? I think they look very sharp and very easy to read the map.
  • Mil0
    I think the reason for the shift on the contact and demo pages id due to the fact that they fit on one page and don't need the browser's scroll bar. I'm not sure how I would go about fixing that.

    The Layouts are done in Google Sketchup. Thanks for the input.
  • Mark Dygert
    I like the layout, great design. Can't help but think I've seen it before...

    You might want to denote which content you did and didn't create. Even though some of the content you didn't do is "well known" people might get the wrong idea. A good rule of thumb, only show what you made, or make a note with respect to the correct person/company.

    The TF2 stuff should be taken out. It doesn't match the theme of the game or measure up to the visual quality you set in the other images. I'm not saying your TF2 stuff needs to look like it came from UE3, but TF2 has a distinct style and you didn't successfully recreate it like you did with some of the UE3 stuff.

    Some of the outdoor UE3 things like the floating pillars on rocks looks odd and blocky. I think you could pull off a better level of quality making some custom props instead of relaying so heavily on editor primitives. Even at a distance the blocky appearance comes across, it gets worse in the closer shots.
  • Kawe
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    Kawe polycounter lvl 8
    The first thing I noticed. There's no TITLE on the webpage. Fix that, it takes two seconds literally. Better yet.. get yourself an icon to go with it. It looks a lot more professional.

    The image popup thing is nice but... YOU CANT SAVE THE IMAGES. What if I'm some employer guy that is checking around and want to save images. What's the use of having images with e-mail on them if you can't download them.

    I'm using firefox btw.

    I'll leave the content for other people... but I want to say.. the layout images you have for Crypt and Dam are very nice I think.
  • Jeremy Lindstrom
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    Jeremy Lindstrom polycounter lvl 18
    I'd also make sure you label your 'school projects' in your resume. I was confused at :Foster’s Home Board Game Design Project It sounds as if you are trying to say you were Art Director for Foster’s Home for Imaginary Friends Board Game. Not a student project based on Fosters.
  • Mil0
    Dekard wrote: »
    I'd also make sure you label your 'school projects' in your resume.

    Good catch. And thanks to everyone else. I can make the images save-able in the next day or so. It's always good to get a few extra eyes on something to catch any errors!
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