I was about to click a link to pimping to look at threads, but i saw this thread and thought you found something really cool, but alas all it is was a link to where i was already going, fuck you adam.
EDIT by Adam: owwwwwned by my hyperlinking skillz.
Let me elaborate on my early morning post: In the old days of polycount, the P&P forum was dominated by character art. For people like myself it was rather intimidating to try and get some environment work posted & critiqued amongst the high-caliber characters we were used to seeing. And while that doesn't mean critiques were less informative than they could have been, it just meant that effective critiques were, at times, few and far between.
Now, with a higher count in environment art being posted we're seeing more and more constructive critism per thread. More help being dished out, and so on. I only wish I myself had more time to get in there and talk about others work with them more than I currently do (re: hardly ever).
The gist is, I'm happy to see more environment art being posted as its showing that the community is expanding & growing.
I should also point out that I've been pointing developers to these forums lately
when they are searching for good environment artists... which are always tough to find.
Replies
EDIT by Adam: owwwwwned by my hyperlinking skillz.
Let me elaborate on my early morning post: In the old days of polycount, the P&P forum was dominated by character art. For people like myself it was rather intimidating to try and get some environment work posted & critiqued amongst the high-caliber characters we were used to seeing. And while that doesn't mean critiques were less informative than they could have been, it just meant that effective critiques were, at times, few and far between.
Now, with a higher count in environment art being posted we're seeing more and more constructive critism per thread. More help being dished out, and so on. I only wish I myself had more time to get in there and talk about others work with them more than I currently do (re: hardly ever).
The gist is, I'm happy to see more environment art being posted as its showing that the community is expanding & growing.
..plz don't hurt me
A couple of years ago it seemed much more dominated by character stuff.
I should also point out that I've been pointing developers to these forums lately
when they are searching for good environment artists... which are always tough to find.
Lots of good info from everyone, no doubt.
im happy too: i think i reaaly realllly love environment art! now i know that there are lots of env. artists here too!
cheer to polycount =D