First impression is that it is too irregular. The textured shapes are all over the place. No order or thought behind what the texture really does. This might sound weird but I'd like to see more repetition just to show that the base has been more thought out. Feels like you are trying to hard to make everything look unique.
I think the whole landing pad could use more detail. It has less detail than a lot of the other stuff and I think it seems to be an important piece.
need work but take what kawe said and get it up to par though i think you should really focus on one piece you have like 3 threads with three different scenes is this for school? anyways if you focus on one instead of three you might have a killer piece on your hands.
need work but take what kawe said and get it up to par though i think you should really focus on one piece you have like 3 threads with three different scenes is this for school? anyways if you focus on one instead of three you might have a killer piece on your hands.
This is not a jab at you, Arman, but you should follow your own advice. I mean, you've been doing better with it, but I see you bounce around quite a bit as well.
As for the scene, you're off to a good start. I'd follow a lot of the comments people have been making above, they're definitely on to something.
Something that is really bothering me is those angled back light strips/stairs in front of the door. There is no trim around it, it's just an abrupt cut off to the wall, and just doesn't feel right.
Adding some more contrast would help too. Throw in a splash of color here and there. Of course, changing the lighting as Cholden suggested will do wonders, but even adding some colors to the textures would help a lot too.
flewda not to throw this thread off but if you have anything to say PM no need to make jabs in a thread i was just critting, and i only have one project im working on and thats the sci-fi scene
Anyways what choldon posted would be really cool to see i would try something along those lines with the lighting as ive learned the hardway if your scene doesent have good lighting it will never catch peoples attention.
Replies
I think the whole landing pad could use more detail. It has less detail than a lot of the other stuff and I think it seems to be an important piece.
In this example, the floor to lava and the sky is night while the blue floor lights do their thing.
experiment and have fun with it, you can really enhance the look and mood of your scenes.
AIiieieeieieEEEE!~!!!
sizzle
This is not a jab at you, Arman, but you should follow your own advice. I mean, you've been doing better with it, but I see you bounce around quite a bit as well.
As for the scene, you're off to a good start. I'd follow a lot of the comments people have been making above, they're definitely on to something.
Something that is really bothering me is those angled back light strips/stairs in front of the door. There is no trim around it, it's just an abrupt cut off to the wall, and just doesn't feel right.
Adding some more contrast would help too. Throw in a splash of color here and there. Of course, changing the lighting as Cholden suggested will do wonders, but even adding some colors to the textures would help a lot too.
Anyways what choldon posted would be really cool to see i would try something along those lines with the lighting as ive learned the hardway if your scene doesent have good lighting it will never catch peoples attention.