Hey guys!
I am working on making the jump from being in the commercial / film side of 3D to gaming and haven't got many examples of low poly art to show yet.
My main goal with this is to get in as an entry level prop/environment artist in Austin, Tx, but Ill be stoked to even be a tester!
~My Portfolio~
Some of the things that I'm already aware of are -
The characters need to show wire frames
The texture maps should be shown
I need a Resume posted
The reason for this not being displayed is that I no longer work for some of the companies were they were produced and really don't have access to such things anymore.
Ive tried to keep this so that the number of clicks to my work is left at a minimum and it stays as simple as possible. Anyhow, soon I will be updating with low poly models, but I just finished putting this together and wanted to have it picked apart so that I could build it back up even stronger.
Thanks a bunch in advance and I hope you guys can help me get this thing spic and span.
Josh
Replies
Welcome to Polycount...I like your props - they're impressive. I'd say you'd be able to find a gig pretty easily with a little bit of tinkering in your portfolio. I'd say drop the character stuff and maybe even your sketches, as they aren't up to the same quality as your props/enviros.
Good luck!
Spinks- Hey thanks man.
Something I was going to do with those props since I still have them was just go ahead and low poly those out.
Any thoughts on which would be the best to do 1st?
I was thinking that the Chinese entryway would be fairly simple and would look pretty nice when completed so that was going to be my first choice.