So I figured that if I want to get a job as an environmental artist, I should probably make a couple of buildings. So, I read through a few of the envir art threads, and here is my first attempt at one. It's simple, but I'm want to get the process down before I get carried away. It's a facade at this point (no back). It's 8870 tris. I used five maps big maps, and three small ones for repeating textures, as shown in the pic. I rendered the building with each of the maps as a solid color, so you can see what goes with what. No normal or spec maps, as I imagine I'm gonna get suggestions on how to make this better/more efficient.
So now I'm just looking for a beat down. What should be changed? Should I combine 4 for the big maps, maybe toss out the "additional balcony colors" map? Are some of the maps unnecessary? Looking for insight. Thanks in advance for your help.
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Not very fond of the stripes on the top. I like the idea of having some kind of detail up there but something else rather. And the windows should be placed a bit away from the edge of the wall.
Otherwise, looks like a very good start. I'll be watching.
For the doors....it is better to just have one iteration instead of two identical ones...there's also a great deal of wasted space in the image.
AimBiZ: The big maps are 5 big maps are 1024x1024, the brick is 512, and the roof and wall base textures are 256. I was planning this for a fps. The lines on the top and windows are based from the building I saw. But for logical reasons they could be changed.
salman_fas: the reason the door is repeated is because I didn't like the other texture I made, so I just replaced it with the other one to hold the spot.
zerafian: i could try a few more brick patterns. I tried a couple to get to that one, so I'll play with it a little bit.
pliang: I could try dumping that extra texture and just mixing them across the other. Also, you say there is a great deal of space wasted in the image, do you mean in the textures, or the composition? I'm sure I could make the uv's more efficient if I combined four of the 1024's onto one sheet....
Once again, thanks for the feedback.
Looks good so far, pretty clean and good use of texture layouts.