Hi there,
This is my first post here so I'll introduce myself:
I'm Kane, yes real birth name, not a nickname.
20 nearly 21
Games Design Student
England.
Right now thats done. Im lookin for some comments and criticism for this model. Its still a WIP so please don't say wheres the steering wheel. But if people have suggestions for the general flow of the model or ideas of what could make it more interesting that would be appreciated.
Thanks
-Kaneth
Replies
looking good tho'. but dont forget to add some geometry to the inside of the doors. i can see thru the door opeings.
edit: nevermind I read the post wrong. Either way I dont think you should be shooting for such a low number with your car. If you want to make something as high quality as GT5 you need much more. And why aim any lower?
Thats what I saw at first glance.
Once you get the interior completely done there just may be some good stuff going
I understand what you are saying, and it is good advice, but my point is you cant make a Gears of War character with 2k tris and have it look as good as the 12k. Just like you cant have a 12k car look as good as Gran Turismo 5 models. The interiors of the cars in that game are more than 12k.
Ideas for detail would be welcomed
Im going to transparency the lights and add detail inside them, also need to add a section inside the boot, but apart form the utter lack of detail inside the car which is hidden in this render anyone got suggestions for detail on outside?
I'd put in some reflections on that car also..
after fixing what other people said about forms
Ill abuse the chamfer tool later on.
- break it up into parts - like the doors, the hood, ect. just like you modeled the wheels seperate (you wouldn´t do that from the car mesh now woudn´t you?)
- now what that changes is that you dont have to redicoulus cuts all over the place but instead the very own cuts for each piece
- once you are done you can attach each part together so that you have just 1 mesh or a just a few at the end e.g body & wheels.
to determine which parts it shoudl be devided into look at the reference photos for seams - because naturally even a mercedes isn´t build from just 1 piece but instead of hundreds or pieces. Find the most obvious ones and build them at first as sperate elemts or objects.
For example I have been started working on this car yeasterday most parts are modeled as seperate elements - like the lamps, the front part, the back part, the fender,... Not just that it easier to model like that you can also save lots of polygons like that. That pic right now has ~ 500 polygons so I still can add lots of details.
in the upper right corner I colored the parts like how I would have devided the model. To many cuts go through the whole mesh hence the reason why it looks messy at some parts. If you have less loops and cuts through your model you have better subdivision control - the more you add the more difficult it gets to control.
I marked the parts that in my oppinion could use fixes - because in most cases the lines are to close or the density of the cuts is just to dense.
I will do some more work on it tonight hopefully taking your advice into account.
Thanks
thanks...
I would add to his comment by saying another thing that will help you get more of a solid body and better looking piece would be to delete a lot of the loops you have on the car that arent adding much and are cluttering your mesh, then throw a turbo smooth mod on it, and tweak from there. It seems you are trying to put all your detail in by hand...I might be wrong though...
keep it up and dont get discouraged and you should walk away with a nice piece, or at least with a lot of knowledge for future projects
http://www.game-artist.net/spotlight/MakingOf_Nismo.pdf
..and starting all over again, applying the knowledge you learned from the master of car modelling
http://www.sektor-41.com/forum/showthread.php?t=271
sweet. nice article
Slowly getting there, progress is epicly slow as I get distracted by other projects :P
Theres plenty wrong with this at the moment but its headed in the right direction I believe.