Modeling an obelisk off the shown concept. Doing a high and lo poly version. WIP shown here.
Was wondering if I should further detail out the destruction via hard surface modeling or just throw it in to ZBrush for that part of it.
I have some errors in the creased parts that I'll be working out in the next 24 hrs.
I plan on still adding more cuts and bricks. comments and crits welcome please!
textures soon to come.
wires
poor quality photo of concept
cheers
ADAM
Replies
*would really like to see that front top part more rounded like it looks in the concept, would help it out i think.
Final hipoly - might zbrush in some organic cracks etc before the capture.
Any final crits before I capture the normal?
thanks so much
adam
is there a reason its not in the lowpoly?
cheers!