Hi all, recently i put up my portfolio for crits and someone said that nothing on there was even mediocre or industry standard. So i'm trying to better myself and start making better characters.
A female char i started a couple days ago, currently sorting out the hair/head.
Any feedback is welcome thanks.
Currently the whole thing is about 7k tris, but that includes the full body aswell as the clothes.
Whilst i was working on it i also starting making a variant, not sure i'll carry on with it though,this is as far as i got with it:
Replies
Though, that may be a different art direction that your going for.
I like it!
But for inspiration i just studied the female characters of guild wars, final fantasy, lineage 2, requiem online.
thanks for the nice comments its the first time for me, usually i get alot of negative feedback.
Her face has imo. a poser expression - they eye´s have almost a rectangular shape it looks odd. Also there is a seam right in the middle of her face- which look rather male alike.
As for the hair I would add some color variations there- like some orange/ Brown strips or slight violet/pink.
Try some patterns on her clothing- it´s empty right now. Even if you like the model perhaps some line decorations on the borders.
Im not sure about the cape, i kinda rushed it, and i havent posed the hands with the staff yet.
I would like to see more contrast on the hair and color variation like Renderhjs said.
Cheers!
Are you working from any concepts btw? I am curious what material the summon is made of.
Looks promising. Keep it up.
As far as concepts, none really, if you look at my WIP section of my website (www.zer0pages.co.uk/3d) you'll see that i've got plenty of imagination when it comes to mechs
I also came to think of, the elbows don't make much sense to me. Perhaps simplify the upper arm a bit and make it slimmer, like the robots in UT3. Then the hands will look heavier.
This was for concept I think.
http://www.beyondunreal.com/staff/hal/ut2007/screen01.jpg
The final models got much skinnier arms, but their forearms where huge.
http://features.cgsociety.org/stories/2007_12/UT3/images/Bot_battle.jpg
Robot looks great, bigger hands ftw
good luck with the texturing
Would kinda make sense, when the main char wants to mount him he shrinks down and then when shes on he extends up. hmm?
And even though I voted skinny arms I think you should look over the elbow construction since to me it looks like it could break easily. Would perhaps be more charming with the classic cylinderjoints, or perhaps something similar to the knees?
Heres what she looks like currently:
Photosourcing might also work good, taking greyscale samples and use them as overlay usually works good for me.
Though it all depends what kind of surface you want to achieve. Study references carefully.
And btw, I think you could optimise your uv-map alot more on some parts.
And again, I really like the hairstyle.
Good luck.
Anyway, starting texturing.. again.
personally, I liked the orange/white mix to the texture on the clothes better than the brown cloth.
Think im gonna make the turqoise stuff metal, and the leg wamers too, also added a emblem and title, mech summoner..
Starting to get the hang of texturing clothes now.