Hi all, first time posting a project here, also first time making a character with more then 1000 polies..
I think I'm nearly done with the lowpoly (but I'm sure you guys have some eyeopeners) and I'm still deciding whether to make a highpoly and normal for this seeing as those are new to me too. The model is supposed to look like me, but a bit more sporty.
entire model:
face detail:
my apologies for the photobucket jpeggyness
Replies
-The hands and forearm look a bit to small.
-His fingers look a bit wrong shaped.
-It could be me,but your shoulders seem to wide compared to your lats muscles.
-Something about the neck and back of the head looks wrong.
Keep working on it.
BTW: Not trying to spam your thread,but the front view of your models head reminds me alot of the belgian cycler "Tom Boonen" .Here's a pic of him
I think your face is a bit wider than what you modeled.
The eyes seem to have a bit more space between them and the nose looks a bit thin.
The only other thing that strikes me as odd are the arms.
Here´s a crappy paintover to show you what I mean.
There's also some nice mass and width going on in the front view of the model. Side view however, is looking kind of scrawny. Perhaps even it out a little?
The clothes, push/pull a few verts here and there to give the illusion of wrinkles in the pants, particularly behind the knees, at the cuffs and along the bottom of the shirt. And then really define those wrinkles in the normal and texture maps.