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is this even possible

polycounter lvl 16
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Billabong polycounter lvl 16
Hey guys, Got another question/problem.

I have this highly detailed interior and small portion of the exterior that i modeled. the polycount on it was 917,338 tris. Ive been asked to reduce the tri count to 250,00. The thing is, all the buttons and things that are on the dash, have to remain and keep there smoothness, becuase there will be close up shots, so they cant really be edgy. I've reduced all the meshsmooths down to 1 iteration which took the tri count down to 764,000 tris.

I'm not asking how, i know i just need to start deleting edges, but I just wanted to make sure if the normal maps would still gvie the curves enough curve to not show edges.

I just didnt want to go through this whole model trying to optimize everything, only to find out 250,000 is not going to be reached.

Thanks for any insight.

inside01.jpg

cieling.jpg

exterior01.jpg

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