Apparently, my portfolio doesn't get much attention. What do you guys think I need to do with what I have so far on my site? All suggestions are welcome.
You probably don't need the splash page. Most people in here will say that right away. Overall though, I like your work. You have really good traditional art skills. Wish I had that talent. I'd like to see you do more ZBrush work. Keep it up.
First, kill the splash page I used to think they were cool at one point too, they really are useless.
Second, I think it's a decent layout, maybe a little plain. But the point isn't really to show off your website skills as much as your artwork so plain isn't bad.
However there are details you should look at.
'Coming Soon', would be better to have nothing there. It doesn't really make me want to come back and keep checking to see what's coming, it just looks like your site is either incomplete or you have something you want to show but are working too slow to get around to showing it. (something like that anyway)
Third, It's great to see all the pics of the Samurai but I think if someone was to look at your site wanting to hire you they'd also want details. How many tris, size of textures, etc...
I've seen it recommended that you put your water mark (with website or email) on ALL of your pics (not thumbnails...). That way if a developer sees the samurai, thinks 'this guy is really good', saves the pic to his hard drive and looks at it later he doesn't have to remember who made it, it says so right on the pic he saved.
Fourth, along the same lines as last point. There is no info there that I saw. It has your name and pictures. OK, you're a great artist, but what if I want to hire you. What are your credentials, have you worked on games? (I saw the pic of the guys in the mine car, looked like game art, but did you make it for a game or is it fan art?)
You need contact info bad. Probably what programs you use, etc...
important things
include contact information and resume, remove splash page, header graphic too big.
Other nitpicky things
watermark images; small url in the corner is enough. Helps employers find you.
unified thumbnail size can make things look neater.
show less sketches to balance out each section. Possibly put your two best in the Digital Illustration section (which you'd have to rename).
If your goal is to make characters, why not make a female character for variety?
Improve the navigation for your website. I think mostly employers won't like to click on an image then press back button and then click on the next image to see the next piece. Try to make "next" and "previous" button.
and yeah add resume.
Do you really need to show nine images of Goblin's Head?
just something I noticed:
the classic painting stuff looks so much different in skill as the digital + pencil stuff. Looks to me like a 5-10 year experience difference - so naturally I´d ask if they are booth yours.
If so very good work on the classic painting stuff,- on the digital painting and pencil side however you could improve a lot. For example colours, proportions partly and compositing are off in the digital painting stuff.
All in all I have a very mixed feeling there are some good pieces but also some medicore to rather not so good pieces. Maybe you included works from many years ago but I´d ditch those who can´t compete with the better ones.
webdesign:
- to big header, even on 1280*1024 I have to scroll half the screen to get what I really want
- I´d remove the sign "zBrush" anyone with a little bit of knowledge knows that you did that with some sculpt tool
Replies
First, kill the splash page I used to think they were cool at one point too, they really are useless.
Second, I think it's a decent layout, maybe a little plain. But the point isn't really to show off your website skills as much as your artwork so plain isn't bad.
However there are details you should look at.
'Coming Soon', would be better to have nothing there. It doesn't really make me want to come back and keep checking to see what's coming, it just looks like your site is either incomplete or you have something you want to show but are working too slow to get around to showing it. (something like that anyway)
Third, It's great to see all the pics of the Samurai but I think if someone was to look at your site wanting to hire you they'd also want details. How many tris, size of textures, etc...
I've seen it recommended that you put your water mark (with website or email) on ALL of your pics (not thumbnails...). That way if a developer sees the samurai, thinks 'this guy is really good', saves the pic to his hard drive and looks at it later he doesn't have to remember who made it, it says so right on the pic he saved.
Fourth, along the same lines as last point. There is no info there that I saw. It has your name and pictures. OK, you're a great artist, but what if I want to hire you. What are your credentials, have you worked on games? (I saw the pic of the guys in the mine car, looked like game art, but did you make it for a game or is it fan art?)
You need contact info bad. Probably what programs you use, etc...
include contact information and resume, remove splash page, header graphic too big.
Other nitpicky things
watermark images; small url in the corner is enough. Helps employers find you.
unified thumbnail size can make things look neater.
show less sketches to balance out each section. Possibly put your two best in the Digital Illustration section (which you'd have to rename).
If your goal is to make characters, why not make a female character for variety?
and yeah add resume.
Do you really need to show nine images of Goblin's Head?
the classic painting stuff looks so much different in skill as the digital + pencil stuff. Looks to me like a 5-10 year experience difference - so naturally I´d ask if they are booth yours.
If so very good work on the classic painting stuff,- on the digital painting and pencil side however you could improve a lot. For example colours, proportions partly and compositing are off in the digital painting stuff.
All in all I have a very mixed feeling there are some good pieces but also some medicore to rather not so good pieces. Maybe you included works from many years ago but I´d ditch those who can´t compete with the better ones.
webdesign:
- to big header, even on 1280*1024 I have to scroll half the screen to get what I really want
- I´d remove the sign "zBrush" anyone with a little bit of knowledge knows that you did that with some sculpt tool
keep it up and good luck