Working on the base mesh for an astronaut based loosely on the
Martian soldier concept by
Nick Constantine for the mod
Badge of Blood.
Current tri count is 8,568. My goal is 10,000 tris with a 2048 defuse/normal/specular. Comments and criticism greatly appreciated.
Replies
Again any feedback is greatly appreciated.
and you shouldn't need all those 10k tris. lots of places with "unused" geometry. like the helmet I think is a big waste of polys. you could probably cut it in half without anyone ever noticing anything. there's plenty more.
Not my work mind you.
Yeah, I'm pretty new to 3D, and I'm beginning to get slightly frustrated by the results I'm getting with my normals. With a 2048 map on the body and a separate 1024 on the vest/backpack, I'd think I'd be getting much cleaner results. I suppose I'll just redo the vector displacement I did to get the folds looking better and keep adding stuff to the hi-res bits.
Thanks for the feedback, guys.
Then I applied a vector displacement map on the low-poly mesh item for all the parts where I wanted to do cloth folds or bulging. Then, I'd bake the hi-res onto a normal map, and the vector displacement onto a separate normal map, and composite them in Photoshop. Smoothing angles on the body and vest materials are at 180 degrees, btw.
I spent the day reworking some of the normals. Added detail onto the hi-res, redid the vector displacement to make better folds on the arms and legs. I'm doing this as a school assignment, so I'm going to have to get to colors at some point, whether I can get this looking 'right' in the next week or not.
yeah.. I was wondering how to do normal mapping in modo cause I always had troubles with hipoly + vector displacement since you can't bake both at the same time it seems. I guess compositing it is the way to go. heh.
might want to try sharpen unmask on your hipoly normal map?
Also started on my diffuse maps.
Body ( 2048 )
Vest (1024)
heres some ref to help you but i strongly suggest starting over:
http://www.badgeofblood.com/media/mdf_soldier.jpg
yeah thats the same ref your using they dont even look like there the same.
http://www.hlfallout.net/images/content/image_34759.jpg
thats what you should aim for a little.