Looking at the main body of the buildings and not the corner, it's essentially a large mirrored block.
My images don't line up perfectly, but I've got enough to plan out where they will mirror. The shop section has normal doors leading to flats under the middle set of narrower windows.
By cutting the blocks vertically into three strips 8 blocks high, cutting just underneath the windows and stopping two blocks above I can clone the sections upwards and use trim sections to separate them.
That gets me the bulk of the building quickly and it can be extended upwards as many floors as I want, mixing up the trim sections. Horizontally I can clone sections and mirror them or not. By cutting the stairwells into a separate modular element I can add them where I choose to - I could for example place the stairwells between each pair of bay windows.
The join between the bay windows will also be partially hidden by the drainpipe.
You've got a lot of vertical breaks (painted in white). You'd probably save some polys if you just split once between each window and floated that trim piece. Would be easier to deal with tiling too.
Actually, I agree about those vertical breaks, but that just because I was a spastic when I split it up because I was concentrating too much on that trim - and I had planned to float/intersect other trim sections.
The cut just below each window will be removed so that each section will equally have to blocks above and below each window.
What I meant was; the way he had the white lines painted made it look like he was going to need 5 vertical UV breaks instead of one tiling window texture with no UV breaks.
The wall texture repeats a little when I duplicate the modular section, but I have 2 options:
1. I built the wall texture at 1024x1024 and 30 bricks high, so the section I built only uses 1/3 of the image. I had planned to shift the UVs of each section since I thought it would tile WORSE.
2. I change the wall textures to 1024x512 and make it 10 bricks high and edit it to tone down the repeating sections.
The windows are on a 512x512 sheet at the minute with several window variations not shown in the capture.
small detail, dont know if you even bother (or already have plans for that), bricks around the windows should match up somehow - as there are no half cut bricks in real world. maybe you can work around that with some uv scaling..
Minor update - I spent a few hours on the main section tonight. I'm happy how it's going, plus I've been beta testing Silo.
There are a few triangles in the window frames that I'm probably going to remove my using more floating geo for the windows
Next step is probably to cut out those windows into modular block, so I'll tile 3 panes and trims together. The arch will be mirrored, and lots of the building will get cut up into modular bits.
I might pop out again tonight to grab a couple more shots - like a fool I never took any with the clock straight on. Removing perspective from a square isn't too bad, but trying to do that on a circle.
Finish? Nah, I'm just doing this for fun. I do want to get the clock tower sorted though, it was interesting (I've sorted most of the textures sheet and you can make out some rough forms at the left.)
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My images don't line up perfectly, but I've got enough to plan out where they will mirror. The shop section has normal doors leading to flats under the middle set of narrower windows.
By cutting the blocks vertically into three strips 8 blocks high, cutting just underneath the windows and stopping two blocks above I can clone the sections upwards and use trim sections to separate them.
That gets me the bulk of the building quickly and it can be extended upwards as many floors as I want, mixing up the trim sections. Horizontally I can clone sections and mirror them or not. By cutting the stairwells into a separate modular element I can add them where I choose to - I could for example place the stairwells between each pair of bay windows.
The join between the bay windows will also be partially hidden by the drainpipe.
The cut just below each window will be removed so that each section will equally have to blocks above and below each window.
Can't wait to see more.
The wall texture repeats a little when I duplicate the modular section, but I have 2 options:
1. I built the wall texture at 1024x1024 and 30 bricks high, so the section I built only uses 1/3 of the image. I had planned to shift the UVs of each section since I thought it would tile WORSE.
2. I change the wall textures to 1024x512 and make it 10 bricks high and edit it to tone down the repeating sections.
The windows are on a 512x512 sheet at the minute with several window variations not shown in the capture.
There are a few triangles in the window frames that I'm probably going to remove my using more floating geo for the windows
Next step is probably to cut out those windows into modular block, so I'll tile 3 panes and trims together. The arch will be mirrored, and lots of the building will get cut up into modular bits.
I'm in no hurry, I reckon I'll tackle the clock next since it's a nice feature item.
which program do you use there?
I'm using Silo.