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Cthulhu Bust

interpolator
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praetus interpolator
I've been posting this up in the WIP thread but I felt that it could use it's own at this point and not keep re-appearing there until I have some major progress or completion. Everything except the wing membranes were made in Zbrush from primitives and Zspheres. The membranes were about 10 polygons each imported into Zbrush.

I had a bunch of problems making the membranes at first, so I'm thinking on making a quick tutorial on it to help out anyone else. Anyways, here's the progress so far.

Cthulhu003.jpg

Cthulhu004.jpg

Cthulhu005.jpg

Cthulhu006.jpg

I'm going to be going on to layered details soon to try and break up the symmetry and bring it all together. He doesn't look all too terrifying yet. Also more mouth tendrils.

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  • praetus
  • praetus
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    praetus interpolator
    So, somewhere down the line I had some comments by Suprore I think but I have no idea where they went to. Anyways, here's the updates. I redid the topology in Maya but had some trouble transferring surface detail to the new mesh so I re sculpted it.

    Cthulhu008.jpg

    Cthulhu009.jpg

    Cthulhu010.jpg

    Wings still need paint and will be alpha mapped for holes. It's coming along but still has a bit to go. Also, I'm trying to get more detail into the arms. They seem very drab and boring to me right now.
  • Joopson
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    Joopson quad damage
    Ive actually been reading some cthulhu stories lately. Lovecraft is amazing. The only thing I can see is that the tentacles are a bit short, but thats just preference ;)
    The texture could use some small details and stuff, but other than that I love it!
  • BrodyB
    Really sweet. One crit I have is I kind of liked how you had opened splotches on the older wings.
  • Joopson
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    Joopson quad damage
    you should totally do a bust of of the people from innsmouth (I assume you have read some lovecraft, based on you sculpting cthulhu, haha, hope Im right)
    If not, look it up, because its amazingly creepy.
  • praetus
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    praetus interpolator
    Thanks everyone.

    Joopson - I got into Lovecraft a bit ago. I really love Call of Cthulhu and Dagon. Shadow over Innsmouth is an awesome story. Have you ever seen the movie "Dagon?" It's basically the same story of Innsmouth. I tried the longer tentacles when I first started modeling it and they didn't feel right to me. With my model I actually Was looking at references to Buddha and shorter tentacles seemed to fit into that body type.

    BrodyB- Don't lose hope! Actually I fully plan on having those holes in the wings. The first renders were fast prototypes I made in Zbrush to get a feel for the model. The Maya models wings will be alpha mapped in photoshop when I export the texture.
  • praetus
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    praetus interpolator
    Worked on it some more this morning. I wanted to see how it looked so far in Maya. It's rendered in MR with a 1024 color and normal map. No spec yet but I want his skin looking slimy and gross for the most part. I till have more work to do especially on his back and wing arms which have almost no detail in them. There's a cavity map in there but I also need an AO map in I think.

    Cthulhu011.jpg


    Edit: I almost forgot-

    CthulhuWires.jpg

    5618 tris
  • Joopson
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    Joopson quad damage
    the Low Poly looks very nice so far, I can't wait for the holes in the wings!
    also, no, I haven't seen Dagon, but I want too, Ive been playing the game "call of cthulhu" which is based on a shadow over innsmouth. its great, and It scares the crap outta me, haha.
  • praetus
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    praetus interpolator
    Gonna work on rigging this guy and making the stand for it now.

    Cthulhu012.jpg

    Cthulhu013.jpg

    Cthulhu014.jpg

    This guy has turned out better than I had thought it would even thus far and is probably one of the best things I've made yet I think.
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