If history is any indication, this will never get finished.
:poly141:
....but I'm gonna give it a shot!
Just sorta doing a reasonably simple heavily used urban building & some props + a little street base.
I hope all my color coding & UV usage is obvious. I've got a lot of extra space really if I decide some things more room or variation. Also lots of props may come into this and I can have a more full portfolio piece.
Maybe I'm totally screwing the pooch and should pick a more dynamic subject...?
And finally my ref picked from
www.cgtextures.com
I looked, but not terribly well. I hope nobody else is doing this same ref.
Crits, advice, etc all welcomed now & till completion.
Thanks
Replies
The reference is pretty cool too, nice building/textures.
You're off to a good start but I think you should stick closer to the ref and maybe even use that angle as a final shot. So many people do corner shots and corners in my humble experience require a lot of custom texture and polys, but it really depends on how you plan it, and I don't see much in the planning to compensate for the corners?
You can possibly shave down the roof texture allocation, if we (player/camera) are never going to see it a simple tiny tile could do it? Maybe you have more custom stuff planned for the roof like an AC unit or vents? Maybe you can cook up some overlays with the saved space?