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"Mod Facade" Challenge - TelekineticFrog

polycounter lvl 18
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TelekineticFrog polycounter lvl 18
Well I finally picked a theme from one of my folders I had sitting in the idea pile. I always wanted to tackle this design of a city with canals and so I figured I would do a modular facade set based on my inspirational images for what I wanted to achieve mood wise and color wise. The first image is of a real place and the second image is of a fictional place although they both bare a very similar resemblance. This ended up in my idea pile after having a dream one night of a very similar place and then I went out hunting for images to capture what I dreamed as best I could.

I'll be tackling a section of facade most like what is represented in the painted reference image with the green glass artisan windows and wood framing with strong stone foundational elements. I want to treat the materials in a painterly manner and rely on strong texture work. Hopefully I can get started in on this during this week at some point in the evenings and make most progress during weekend time...especially since here in the US this coming weekend is a long one due to 4th of July celebrations. I'll post more soon and this should be a lot of fun.

canals01.jpg

canals02.jpg

UPDATE#1

mod_facade_wip01.jpg

Replies

  • EarthQuake
    looks like an awesome ref man, get to work.
  • Emil Mujanovic
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    Emil Mujanovic polycounter lvl 18
    I agree with EQ, awesome ref. Looking forward to seeing what you do with it.

    -caseyjones
  • Flewda
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    Flewda polycounter lvl 17
    Nice man. Can't wait to see what you come up with! :)
  • Mark Dygert
  • TelekineticFrog
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    TelekineticFrog polycounter lvl 18
    I managed to work on this some this evening. Blocking out the ideas that come from the concept / reference images and making sure things tile nicely. Should have the modeling done tomorrow I figure since it is a long weekend. See top of thread for updated images during progress.
  • Mark Dygert
    Looking good so far!

    I'm not sure I'd sign off on the upper modules having the seam down the center of the beam. I think you should make them separate boxes and each side has a unique texture so you can rotate the box(support beam) to help break up the repeating beams. 1 box will give you 4 unique supports which should be enough. Not to mention you won't have to worry about modules having texture seams.

    Also since you flipped the center arch, it might be a problem unless you make both pieces separate modules? I'm not sure if most engines support flipping/mirroring? I think most only support rotating. If mirrors will cause you to make a new module, you might as well make the back of the module just like the front so it can be rotated to create an arch and has a unique texture on the other side.

    An important thing to keep in mind is that while this is a facade you can use that to your advantage and think about what you can hide inside the facade and how you can use the back of objects to introduce new textures.
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