I'm going to create a kind of generic apartment building. Going to try to keep it simple as i've never done anything like this before.
I want to go in a slightly different direction than most as well. I've already got a project i'm working on that's going to be all black and white. So i'm going to do the textures for this piece to fit into that project. going for a kind of inked comic book look. Hopefully this will make the texturing process for this easier making it much more likely that I will finish the challenge.
anyways on to my ref:
and here are some style ref:
Replies
it's a start i guess...
Edit: also changed the pic above. as you can see i'm at 11k polys but there's tons of optimizing to do. Still need to add the fire escape, drain pipes, lamp post, air conditioners, and maybe a tree or two.
Change renderer to mental ray. Open material editor and look for ambient/ reflective occlusion base. But that map into the reflective map slot. make a light any light. turn it off. Do the typical thing to your object add uv coord etc, press 0 and RTT. Now you should find the ao bake option. Make a ground plane not sure if this is necessary but seems to help. Things to consider. If your low poly cover your high it will probably cast a shadow when you do the ao bake, if that happens go to element sub object mode and hide the faces. Nice work keep it up.
Alex
I think this is going to be the angle for my finished shot. Did a bit of optimizing and added some more trim. I also had 3 sides to the building previously. Decided to delete one since it wasn't going to be seen. Put some boxes in as fake buildings to help frame the building.
Going to try and model the fire escape and some props to populate the sidewalk tomorrow.
playing around with lights and render options. still need to add some more details. only at 11.5k right now.plenty of polys to work with.
:poly140:
And if it doesn't say "Taco Del Mar" on that corner, I'm going to be fucking Pissed!