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Maya, Mental ray : baking shadow map issue

polycounter lvl 16
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funshark polycounter lvl 16
hi,
I still have problem when i try to bake light & shadow with the mental ray baking window : I'm using some shadow maps and the baked result is non-antialiased at all, especially with the direct light.

I've encircled the direct light case... but other ones have "artifacts" too

SHmap_issue.jpg

I've tried many options and parameters.... not lucky
If someone has the same problem and know how to pass through :poly134:

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