I SUCK at rigging. Plain and simple. I use maya 2008 and I have watched the DT training video at least 3-4 times and my characters never work. My clusters always disappear when I delete history (as the video says), joints will not deform properly even though I have oriented (spelling?) them, paint weights to verts for deform, do I use FK or IK. Does anyone have anything simple I could follow to learn rigging better. The best one I have found is the simple game rig tutorial with the fox (not sure if you know which one I mean). Also, when you create a animation, how do you save that animation to bring into a scene? For example, let's say I create a walk cycle and want to bring that into a scene where the character walks down the street. Do I copy the animation keys or import that saved file. Any help would be cool.
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With regard to merging a character with a scene (I assume you mean a separate scene in Maya, not a different program or game engine), you can use the Create Reference command in the File menu, and add your character animation file as a Reference, so anything you update in the character file will be automatically updated in your scene.