Its coming along, but I have a few problems with it. Can't reimport the base mesh, I want to uv map it and it has two holes so need to get them filled. Stressful stuff
Are you using a concept?
The back looks kind of flat IMO.
just a heads up, if you screw with the vertex numbers (add/remove them)- youre model wont be able to be exported to zbrush with the high poly selected (im thinking what yuour going to do is 1)have highpoly in zb (not uvmapped) -> take it into max to uvmap the low poly 3)export and import back into zb for transfer of uv coordinates)
Thanks Sahib, I tried all those. In zbrush only the holes appear, even in subdivision 1, but when I export the file it has no holes for some strange reason and its only on one side of a mirrored model. Very weird, could be a glitch in zbrush3.1 . I sure I can come up with a solution, there is always a way around these problems.
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The back looks kind of flat IMO.
just a heads up, if you screw with the vertex numbers (add/remove them)- youre model wont be able to be exported to zbrush with the high poly selected (im thinking what yuour going to do is 1)have highpoly in zb (not uvmapped) -> take it into max to uvmap the low poly 3)export and import back into zb for transfer of uv coordinates)