The purple scales on the left arm don't blend into the chest very well, the seam is kind of abrupt.
The armor (and model in general) is kind of clean and looks to be ready for a dirt pass, provided the other parts are in order, construction, UV layout ect.
Dirt, scratches, and char/burn marks would be great.
Looks very good to me!
I dont like the very high black and yellow contrast on the armor it distracts a lot from your very nice detailed skin texture. At first i thought that brown cloth/armor would be leather but after a closer look it could be also rusted metal.
Looking really nice, agree with Vig about his considerations, that pierced bone at his nose could be little smaller and i think you could change the specular map to blend better with the character, the ear is a bit too red and his scars need more details and a little dirt here and there will be nice too. btw great work.
Nipple rings are cool:p
About color theme...Will see whats the final;)
A "new feature";)
Quick posing in zbrush (so there are a lot of bugs..) to check how its look with "new feature".
11500 triangles with swords. 2 lights.
Not sure about the shoulders. In a way I like em, but the face already have alot of details. If they where angled a lil lower you'll still notice em, but they wouldnt steal attention from other details.
Swords are without any color maps. Normal & occlusion only right now.
About shoulder, I do not expect any tweaks with model shape, I've done with it. Its very old, so I have tired with it, and the next concept are waiting for me..
Just wanna finish texturing with some good effects.
Anyway, {scumworks}, your comment about shoulders and face, and detailing dependencies is very valuable, I will keep it in my mind;)
I feel if you hit it with a back light and a complimentary color scheme (slight blue in back, and slight orange in front) you`ed get more of a dramatic effect. although that look is a bit cliche these days so maybe to yellow and purple or red and green :P make sure to play out your shadow core
Zephir62 -> maybe a little:p Thx!
Cryocat -> Thx!
konstruct -> Thx for the tip, I appreciate!
Lee3dee -> I dont know that much ue3, and have no time for gettin into in right now:/
Replies
The purple scales on the left arm don't blend into the chest very well, the seam is kind of abrupt.
The armor (and model in general) is kind of clean and looks to be ready for a dirt pass, provided the other parts are in order, construction, UV layout ect.
Dirt, scratches, and char/burn marks would be great.
Looks great loving it so far!
I dont like the very high black and yellow contrast on the armor it distracts a lot from your very nice detailed skin texture. At first i thought that brown cloth/armor would be leather but after a closer look it could be also rusted metal.
Some upgrades done.
ue3 this time, too much intensive emissive in eyes, I know:p
- BoBo
Next step, new face expression, and some minor upgrades (nails, belt, leather etx).
Any comment are really welcome.
Max viewport, no lights, no mipmaping:
I think you got that backwards.
Its, why do nipple rings always have evil creatures attached to them.
I liked the old leather color more.
Nipple rings are cool:p
About color theme...Will see whats the final;)
A "new feature";)
Quick posing in zbrush (so there are a lot of bugs..) to check how its look with "new feature".
11500 triangles with swords. 2 lights.
Ha ha, man I love this character man, you're doing an awesome job with it... and even though I love blue lights, maybe its a bit over blown :P
keep it up Levus
Not sure about the shoulders. In a way I like em, but the face already have alot of details. If they where angled a lil lower you'll still notice em, but they wouldnt steal attention from other details.
Donno, either way its good ¨
Swords are without any color maps. Normal & occlusion only right now.
About shoulder, I do not expect any tweaks with model shape, I've done with it. Its very old, so I have tired with it, and the next concept are waiting for me..
Just wanna finish texturing with some good effects.
Anyway, {scumworks}, your comment about shoulders and face, and detailing dependencies is very valuable, I will keep it in my mind;)
Cheers!
Model is with selfilumination=0 rigth now, lighted with 3 lights..
Any c&c are very welcome!
And fun renders:
scanline:
mental:
love the transition you have between scaley skin and smooth /w color change.
I feel if you hit it with a back light and a complimentary color scheme (slight blue in back, and slight orange in front) you`ed get more of a dramatic effect. although that look is a bit cliche these days so maybe to yellow and purple or red and green :P make sure to play out your shadow core
Cryocat -> Thx!
konstruct -> Thx for the tip, I appreciate!
Lee3dee -> I dont know that much ue3, and have no time for gettin into in right now:/
up with the sword:
only thing i could say is it doesnt look like hes really holding the swords