this is starting to bother me... some of my objects in the scene render black AO maps for no reason... while other objects with the same blank white texture and same settings will render the AO just fine... is there something I'm doing wrong to cause this or is it the angle the light is hitting certain objects?
@_@
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btw, forgot to mention that I'm using Max8... I really ought to insert that into my sig just to be sure it's not forgotten :P
Also know that your UV layout might have flipped pieces and will render incorrectly even if the faces on the actual model are right facing. Which I think is your problem.
I'm not sure if its in Max8 but in the UVW Editor change to face selection, and go Selection > Select inverted faces and flip the results. If its not there try flipping the pieces giving you trouble and see if they render correctly.
I have a 3000ish triangle model of a suspension piece, and I'm trying to bake an AO pass at 2048^2 for it. The bake went fine until around 90%... took about half an hour to get there, but now it's stuck at 99.9% and that's taken about 2 hours to do that 10%, and it's been stuck at 99.9 for about an hour now.
What's going on with it? Is max known to hang on rendering this stuff? CPU is maxed at 99% and mem usage is moving around like it's doing things.
Should I just cancel it and try and rebake with lower settings?
Either that or you are using 3ds max. It's great when it works but a bastard when it wants to be.
- Make sure your UV coords are all at "0" for the W-space (option in the UV window)
- Reset XFORMS
- Make a new object (box, etc) and while it's selected, attach your main object. That resets a lot of junk
- If all else fails, export as OBJ or 3DS and reimport (this will nuke all data)