Hey all, i've got a stoopid problem with ut3 and my alpha channel. the alpha is originally in my color map and here is a render in maya:
i'm noob w/ ut3 editor and i've been swiming in tutorials trying to figure out how to get opacity to fuction. i've tried all the usual suspects - such as ripping out the alpha and using the image seperatly in the opacity channels but i'm stuck. here are some shots from ut3 -
if anyone can point me in the right direction that would be sweet -thanks!
sorry excuse for a material:
the result:
Replies
Actually there are many flags but there's only one you have to change.
(1) Set it to "Opacity Masked" and plug it into the Masked input if you need for performance, it won't look as good, but is the most common form of transparency for grass and other things that are heavy in the scene. At the bottom of the material editor set it to masked.
(2) Or, since it's just one object, just set it to Opacity on the input list, then in the bottom of the material editor set the drop-down list to transparency.
Also I forget where the setting is but it will truncate your opacity map making it B&W no shades of gray. It squeeze out any blending by default for performance reasons, but there is a setting to force the blend. I don't have the editor with me otherwise I would scrounge around for it.
**edit. worked like a charm. salman_fas/Vig - thanks much! it was that damn blend_masked dropdown. . .