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The BRAWL² Tournament Challenge has been announced!

It starts May 12, and ends Sept 12. Let's see what you got!

https://polycount.com/discussion/237047/the-brawl²-tournament

d1m

polycounter lvl 17
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d1ver polycounter lvl 17
cheers everyone!)
this is my latest work...I just keep practicing until something usefull comes out=)
this guys name is d1metry.I haven't been thinking much on the story, but i'm pretty much confident this guy dreams about having himself a nice pair of wings...he's pretty tough,though I think=)
6lgeRy4iqJ.jpg
c&c are more the welcome and thanks everyone in advance=)

p.s.if somebody is interested in wirez just let me know.

good luck

Replies

  • Jeremy Wright
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    Jeremy Wright polycounter lvl 19
    I think the neck may be a little to thick and the hands and wrist are a little to small.

    Otherwise, it is interesting, even if not my cup of tea.
  • The_Kozmonaut
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    The_Kozmonaut polycounter lvl 17
    texture work looks good, I REALLY hate the number in the name, but that doesnt have anything to do with the artwork itself... All around seems like pretty solid work, but without texture sheets and wires it makes it harder to critique.
  • stoofoo
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    stoofoo polycounter lvl 20
    Seems particularly flat. Give this bad boy a little more contrast and you have a pretty respetable piece.

    Whats the story with the lower arms/hands though? Seems way wacky.
  • d1ver
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    d1ver polycounter lvl 17
    Thanks for the feedback,guys.
    8FtSpider,yep...i suppose the hand/wrist thing turned out not so good...( gotta find some time to give another look.

    stoofoo,thanks and...I guess I am liking it wacky,but I might've really overdone it with the arms this time.

    The_Kozmonaut,didn't mean to piss you off but ireally think that "1" looks beter than a plain old vertical stick%)
    here are the wires and the texture
    LhjzjwT4Kp.jpg
    ehy8fcIcOM.jpg
  • kio
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    kio polycounter lvl 17
    what sense does it make to invert the wireframe pic ... ?
  • carlo_c
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    carlo_c polycounter lvl 16
    Nice model and texture, but I think he's very symmetrical with his clothing (right down to those little flecks of mud on his trousers). Looking at your texture sheet the majority of the UV's are overlapped so not really sure how you'd get around this.
  • d1ver
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    d1ver polycounter lvl 17
    hey,carlo_c,thanks a lot. I haven't considered symmetry as such a bad thing...Until this time. I think I am just going to have to mind it in future, because redoing the unwrap would be to much work...
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