Ok, trying to do something in max here and will attempt at explaining it as best I can.
I have one large mesh I am splitting up into several(into the hundreds) of objects; at the same time I have a duplicate of this mesh that is slightly differet that I need to split up exactly the same way.
When they are split, their pivots for each object are the same, at the original large meshes coordinates.
What I need now is to move each pivot of each object to the center of it, but at the same time have the pivot of the duplicate mesh at the same coordinates of it's original one.
The only way I know how is moving hte pivot to the center of each object individually then aligning the duplicate peices center to the original peice... however with hundreds of objects this isn't flying so well as it's a headache....
Anyway to do this faster?
Replies
it's pretty annoying but probably quicker (at least short term) than learning scripting would be. Of course if you'll need to do this thing more than once it would probably be worth putting the time in to learn scripting.
additionally, you might find this script useful, though I have not used it myself
http://www.scriptspot.com/3ds-max/m-group