After a few sketches I realized I don't have the experience (as I can't remember modelling a gun before) to put together something that looks like it would both work and have a unique style. So I moved on to this real gun:
http://www.defensereview.com/article749.html (I took most of my ref from the company's site yesterday, but apparently they lost their domain to squatters today -- this does not inspire confidence in the military-industrial complex).
The gun reminds me of the demoman's a lot, but has a bit more of a rl feel to it. There is decent coverage online -- not detailed pics from every angle, but enough to work from. It's considered a simple low tech design, but pretty effective: "The MGL-140 will fire six rounds of these unique munitions in 3 seconds at ranges up to 400 meters (437.6 yards) and will effectively cover a minimum destruction area/zone of 20x60 meters. The weapon will also allow the operator to engage specific targets with pinpoint accuracy at up to 150 meters."
I made a box that met the outer dimensions, then placed in rough shapes using the pic from a side view. Everything fit so I expect to be able to place the high poly shapes with this draft, and then do the low poly from the high. In theory anyway
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I don't have much of a chance of getting this wrapped on time. That is okay as I've learned a ton in the last couple of days and if the low comes out okay I should have a portfolio piece out of it. There was a lot more structural stuff and interesting detail in this gun then I expected -- and everything is based on tubes (yes, much like the internet) so, running off joined shapes was sometimes more complicated then I was expecting:
(xvid format, 1.1mb)
Anything else that you folks notice I’d appreciate knowing about
That was an area that I did Saturday and wasn't using decent ref (I wasn't bright enough to research what rails should look like... or are). Looking at the ref that I found Tuesday the whole front area I made is snafued. One of the big lessons here for me was care in reference: once I ran into that nice high res ref I realized how confused I was getting from the shots I'd started with, which had 3 or 4 generations of the gun with minor differences and not enough detail for me to read them.
I'll rebuild that section with the above in mind.
I hope that gets the rails to passable.
Now that I'm modelling more of a M-32 then a MGL-140 the big cage on the front changes the look a fair bit. Adds a little noise in the FPV, but would make for some interesting angles when moving.
I included the reloading view this time (bottom left). An unusual movement, it would be interesting problem to handle in animation.