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Molding

polycounter lvl 12
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kiril0t polycounter lvl 12
Hello,

I was wondering if you guys would help me out. I skimmed trough a post by someone the other day concerning molding. I cant seem to find it.

It dealt with taking an edge and converting it to a spline then just setting the renderablity to planar.

How do you go about doing that, i managed to kindof do it, but could not repeat the process

Replies

  • Eric Chadwick
    Software?

    In Max, edge sub-object mode has a button "create shape from selection", choose linear. Then click on the shape, and in the Rendering rollout click Enable In Viewport and set it to Rectangular.
  • kiril0t
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    kiril0t polycounter lvl 12
    Thanks Eric
    Yeah in max.

    Does the initial object have to be anything in particular? Mesh/Poly/Patch
  • Eric Chadwick
    That's the workflow for Editable Poly. I think Editable Mesh has the shape button, can't recall. I doubt it would work for Editable Patch, but you could always copy it and collapse that to mesh to grab the shape.

    Don't forget to hit Enable In Renderer too.
  • Mark Dygert
    Technically I wouldn't enable render. But instead apply a sweep modifier.

    Sweep has a few interesting custom shapes that make for some interesting trim, as well as the ablity to define a custom shape. VERY handy. It also lets you pick the point it aligns to so you can make the trim set flush with the building. Sweep also makes some nice I-Beams, its fun to make curvy custom I-beams heh...

    Just keep an eye on the "Interpolation setting" it defaults to 6, I set it to zero for most low poly work.

    And that post was probably me, since I keep whoring the idea out in a few threads. Dekard posted it in the sticked enviro thread.
    http://boards.polycount.net/showthread.php?t=53002
  • kiril0t
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    kiril0t polycounter lvl 12
    thanks vig, you rock, ill have to try that tonight, i figured that post was from you but i didnt want to bug you directly, and for some reason i didnt think it was in the sticky
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